| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Colonel ‘Iron Hand’ Straken (base: 25mm) |
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| 1 | 80 Colonel ‘Iron Hand’ Straken |
6" | 2+ | 3+ | 6 | 4 | 5 | 4 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Shotgun | ||||||
| Shotgun | 12" | Assault 2 | 3 | 0 | 1 | If the target is within half range, add 1 to this weapon’s Strength. |
| If the target is within half range, add 1 to this weapon’s Strength. | ||||||
| Bionic arm with devil’s claw | ||||||
| Bionic arm with devil’s claw | Melee | Melee | User | -1 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty, Voice of Command Been There, Seen It, Killed It: You can re-roll failed wound rolls made for Colonel ‘Iron Hand’ Straken in the Fight phase when targeting enemy MONSTERS. Refractor Field: Colonel ‘Iron Hand’ Straken has a 5+ invulnerable save. Cold Steel and Courage: All models in friendly CATACHAN units within 6" of Colonel 'Iron Hand' Straken at the start of the Fight phase can make 1 additional attack each time they fight during that phase. Senior Officer: Colonel ‘Iron Hand’ Straken may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Lead From the Front: This Warlord can perform a Heroic Intervention if, after the enemy has completed all their charge moves, they are within 6" of any enemy units. This Warlord can move up to 6" when performing a Heroic Intervention, so long as they end the move closer to the nearest enemy model. In addition, if your Warlord charged, was charged or performed a Heroic Intervention, then until the end of the turn you can re-roll failed hit rolls made for them. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CATACHAN, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, OFFICER, COLONEL ‘IRON HAND’ STRAKEN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
105 Commissar Yarrick (base: 25mm) |
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| 1 | 105 Commissar Yarrick |
6" | 2+ | 2+ | 3 | 4 | 4 | 3 | 9 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bale Eye | ||||||
| Bale Eye | 6" | Pistol 1 | 3 | -2 | 1 | - |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Power klaw | ||||||
| Power klaw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
| When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own. Iron Will: Roll a D6 each time Commissar Yarrick loses his final wound; on a roll of 3+ that wound is not lost. Power Field: Commissar Yarrick has a 4+ invulnerable save. Hero of Hades Hive: You can re-roll hit rolls of 1 made for friendly ASTRA MILITARUM units within 6" of Commissar Yarrick. You may re-roll any failed hit rolls for friendly ASTRA MILITARUM units within 6" of Commissar Yarrick when attacking ORK units. Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Master of Command: Your Warlord gains the Voice of Command ability. If your Warlord already has the Voice of Command or Tank Orders ability, they may instead issue one additional order per turn. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, COMMISSAR, YARRICK | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Company Commander (base: 25mm) |
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| 1 | 35 Company Commander |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a chainsword or an item from the Melee Weapons list. • This model may replace its laspistol with an item from the Ranged Weapons list.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty, Voice of Command Refractor Field: This model has a 5+ invulnerable save. Senior Officer: This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: CHARACTER, INFANTRY, OFFICER, COMPANY COMMANDER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
200 Knight Commander Pask (base: Use model) |
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| 1 | 200 Knight Commander Pask |
10" | 6+ | 2+ | 7 | 8 | 7-12 | 3 | 8 | 3+ | Use model |
| 7" | 6+ | 3+ | 7 | 8 | 4-6 | D3 | 8 | 3+ | |||
| 4" | 6+ | 4+ | 7 | 8 | 1-3 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Battle cannon | ||||||
+5 Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast |
| Blast | ||||||
+5 Demolisher cannon | ||||||
+5 Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
| Eradicator nova cannon | ||||||
| Eradicator nova cannon | 36" | Heavy D6 | 6 | -2 | D3 | Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
| Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. | ||||||
Executioner plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Executioner plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D6 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D6 | 8 | -3 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+15 Exterminator autocannon | ||||||
+15 Exterminator autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+20 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+20 Punisher gatling cannon | ||||||
+20 Punisher gatling cannon | 24" | Heavy 20 | 5 | 0 | 1 | - |
| Vanquisher battle cannon | ||||||
| Vanquisher battle cannon | 72" | Heavy 1 | 8 | -3 | D6 | Roll two dice when inflicting damage with this weapon and discard the lowest result. |
| Roll two dice when inflicting damage with this weapon and discard the lowest result. | ||||||
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• Hand of Steel’s battle cannon may be replaced with an exterminator autocannon, vanquisher battle cannon, eradicator nova cannon, demolisher cannon, punisher gatling cannon or executioner plasma cannon. • Hand of Steel’s heavy bolter may be replaced with a heavy flamer or a lascannon. • Hand of Steel may take two heavy bolters, two heavy flamers, two multi-meltas or two plasma cannons. • Hand of Steel may take items from the Vehicle Equipment list.
|
||||||
ABILITIES | |||||||
ABILITIES |
Grinding Advance Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, Knight Commander Pask can launch Hand of Steel’s smoke launchers; if he does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it. Knight Commander: Knight Commander Pask may use the Tank Orders ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. Emergency Plasma Vents: If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Tank Orders: Knight Commander Pask can issue orders to a friendly CADIAN LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of Knight Commander Pask and choose which order you wish to issue from the following table. Each LEMAN RUSS can only be given a single order each turn.
|
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WARLORD TRAIT! | |||||||
WARLORD TRAIT! |
Superior Tactical Training: Roll a dice each time your Warlord issues an order or tank order. On a 4+ that order can affect an additional CADIAN unit of the same type as the original target (INFANTRY or LEMAN RUSS) within 6" of the Warlord. | ||||||
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CADIAN, BROOD BROTHERS | |||||||
| KEYWORDS: CHARACTER, VEHICLE, LEMAN RUSS, OFFICER, TANK COMMANDER, KNIGHT COMMANDER PASK | |||||||
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Lord Castellan Creed (base: 25mm) |
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| 1 | 60 Lord Castellan Creed |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hot-shot laspistol | ||||||
| Hot-shot laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty, Voice of Command Refractor Field: Lord Castellan Creed has a 5+ invulnerable save. Tactical Genius: If your army is Battle-forged, you receive an additional 2 Command Points if Lord Castellan Creed is your Warlord. Supreme Commander: Lord Castellan Creed’s Voice of Command ability has a range of 12", and he may use this ability three times in each of your turns. Resolve the effects of the first order before issuing the second order, and so on. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Superior Tactical Training: Roll a dice each time your Warlord issues an order or tank order. On a 4+ that order can affect an additional CADIAN unit of the same type as the original target (INFANTRY or LEMAN RUSS) within 6" of the Warlord. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CADIAN, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, OFFICER, LORD CASTELLAN CREED | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Lord Commissar (base: 25mm) |
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| 1 | 35 Lord Commissar |
6" | 2+ | 2+ | 3 | 3 | 4 | 3 | 9 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its power sword with up to two items from the Melee Weapons list. • This model may replace its bolt pistol with one item from the Ranged Weapons list.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own. Refractor Field: This model has a 5+ invulnerable save. Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, COMMISSAR, LORD COMMISSAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Primaris Psyker (base: 25mm) |
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| 1 | 50 Primaris Psyker |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty It’s For Your Own Good: If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR, they are executed before anything untoward can happen – the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.
|
PSYKER | |
PSYKER |
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and two psychic powers from the Psykana discipline. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ASTRA TELEPATHICA, SCHOLASTICA PSYKANA, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, PSYKER, PRIMARIS PSYKER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
175 Tank Commander (base: Use model) |
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| 1 | 175 Tank Commander |
10" | 6+ | 3+ | 7 | 8 | 7-12 | 3 | 7 | 3+ | Use model |
| 7" | 6+ | 4+ | 7 | 8 | 4-6 | D3 | 7 | 3+ | |||
| 4" | 6+ | 5+ | 7 | 8 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Battle cannon | ||||||
+5 Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast |
| Blast | ||||||
+5 Demolisher cannon | ||||||
+5 Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
| Eradicator nova cannon | ||||||
| Eradicator nova cannon | 36" | Heavy D6 | 6 | -2 | D3 | Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
| Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. | ||||||
Executioner plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Executioner plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D6 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D6 | 8 | -3 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+15 Exterminator autocannon | ||||||
+15 Exterminator autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+20 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+20 Punisher gatling cannon | ||||||
+20 Punisher gatling cannon | 24" | Heavy 20 | 5 | 0 | 1 | - |
| Vanquisher battle cannon | ||||||
| Vanquisher battle cannon | 72" | Heavy 1 | 8 | -3 | D6 | Roll two dice when inflicting damage with this weapon and discard the lowest result. |
| Roll two dice when inflicting damage with this weapon and discard the lowest result. | ||||||
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• This model may replace its battle cannon with an exterminator autocannon, vanquisher battle cannon, eradicator nova cannon, demolisher cannon, punisher gatling cannon or executioner plasma cannon. • This model may replace its heavy bolter with a heavy flamer or a lascannon. • This model may take two heavy bolters, two heavy flamers, two multi-meltas or two plasma cannons. • This model may take items from the Vehicle Equipment list.
|
||||||
ABILITIES | |||||||
ABILITIES |
Grinding Advance Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Emergency Plasma Vents: If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved. Tank Orders: This model can issue one order each turn to a friendly LEMAN RUSS at the start of your Shooting phase. To issue a tank order, pick a target LEMAN RUSS within 6" of this model and choose which order you wish to issue from the table to the right. Each LEMAN RUSS can only be given a single order each turn.
|
||||||
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |||||||
| KEYWORDS: CHARACTER, VEHICLE, LEMAN RUSS, OFFICER, TANK COMMANDER | |||||||
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Tempestor Prime (base: 25mm) |
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| 1 | 40 Tempestor Prime |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+2 Bolt pistol | ||||||
+2 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Hot-shot laspistol | ||||||
| Hot-shot laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Tempestus Command Rod | |||||||
A model with a Tempestus command rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |||||||
+5 Tempestus Command Rod | A model with a Tempestus command rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a chainsword or one item from the Melee Weapons list. • This model may replace its hot-shot laspistol with a Tempestus command rod, a bolt pistol or a plasma pistol.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty, Voice of Command Aerial Drop: During deployment, you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, OFFICER, TEMPESTOR PRIME | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
45 Aradia Madellan (base: 32mm) |
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| 1 | 45 Aradia Madellan |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty It’s For Your Own Good: If Aradia Madellan is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR, she is executed before anything untoward can happen - the power she was attempting still fails, but units within 6" of her do not suffer D3 mortal wounds as normal.
|
PSYKER | |
PSYKER |
Aradia Madellan can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. She knows the Smite and Psychic Augment powers. Psychic Augment: Psychic Augment has a warp charge value of 8. If manifested, select a friendly ASTRA MILITARUM INFANTRY unit within 12" of the psyker. Add 1 to hit rolls for attacks made by that unit until the start of your next psychic phase. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ASTRA TELEPATHICA, SCHOLASTICA PSYKANA, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, CHARACTER, PSYKER, PRIMARIS PSYKER, ARADIA MADELLAN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Colonel-Commissar Ibram Gaunt (base: 28mm) | |||||||||||
| 1 | Colonel-Commissar Ibram Gaunt | 6" | 2+ | 2+ | 3 | 3 | 4 | 3 | 9 | 4+ | 28mm |
| Colonel CoIm Corbec (base: 28mm) | |||||||||||
| 1 | Colonel CoIm Corbec | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | 28mm |
| Major Elim Rawne (base: 28mm) | |||||||||||
| 1 | Major Elim Rawne | 6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 5+ | 28mm |
| Master Sniper Hlaine Larkin (base: 28mm) | |||||||||||
| 1 | Master Sniper Hlaine Larkin | 6" | 3+ | 2+ | 3 | 3 | 2 | 1 | 6 | 5+ | 28mm |
| Trooper ‘Try Again’ Bragg (base: 28mm) | |||||||||||
| 1 | Trooper ‘Try Again’ Bragg | 6" | 3+ | 5+ | 4 | 3 | 2 | 2 | 7 | 5+ | 28mm |
| Scout Sergeant Oan Mkoll (base: 28mm) | |||||||||||
| 1 | Scout Sergeant Oan Mkoll | 6" | 2+ | 2+ | 3 | 3 | 2 | 4 | 7 | 5+ | 28mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
| Corbec’s hot-shot lascarbine | ||||||
| Corbec’s hot-shot lascarbine | 24" | Assault 3 | 3 | -3 | 1 | - |
| Lascarbine | ||||||
| Lascarbine | 24" | Assault 3 | 3 | 0 | 1 | - |
| Larkin’s long-las | ||||||
| Larkin’s long-las | 36" | Heavy 1 | 5 | -2 | D3 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to the normal damage. |
| Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to the normal damage. | ||||||
| Gaunt’s chainsword | ||||||
| Gaunt’s chainsword | Melee | Melee | User | -1 | 2 | Each time the bearer fights, it makes D3 additional attacks with this weapon. |
| Each time the bearer fights, it makes D3 additional attacks with this weapon. | ||||||
| Straight silver knife | ||||||
| Straight silver knife | Melee | Melee | User | -1 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
ABILITIES | |
ABILITIES |
Unquestioning Loyalty First and Only: This unit can only be included in an ASTRA MILITARUM Detachment or an Auxiliary Support Detachment. If this unit is selected as your WARLORD then Colonel-Commissar Ibram Gaunt is your WARLORD. If he has a Warlord Trait, it must be Inspiring Leader. Covert Stealth Team: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Gaunt’s Ghosts: Friendly ASTRA MILITARUM units cannot issue orders to this unit. This unit can perform actions and still make ranged attacks without that action failing. Tanith Camo-cloak: This unit is not an eligible target for ranged attacks if it is more than 18" away from the firing unit. Each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throws made against that attack. Colonel-Commissar Ibram Gaunt: Each time this unit takes a Morale test, if it contains Colonel-Commissar Ibram Gaunt, that test is automatically passed. Colonel CoIm Corbec: Once per battle round, if this unit contains Colonel Colm Corbec, when this unit uses an Astra Militarum or Core Stratagem, that Stratagem costs one fewer CPs to use (to a minimum of 0CP]. Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs. Major Elim Rawne: At the start of the Fight phase, if this unit contains Major Elim Rawne, select one enemy unit within Engagement Range of this unit. That unit fights last that phase. Master Sniper Hlaine Larkin: Each time a model in this unit makes a ranged attack, if this unit contains Master Sniper Hlaine Larkin, the target does not receive the benefit of cover against that attack. Trooper ‘Try Again’ Bragg: Trooper ‘Try Again’ Bragg does not suffer the penalty to hit rolls incurred for moving and firing a Heavy weapon in the same turn. In addition, in the Shooting phase, each time this unit has resolved its attacks, if no hits were scored with Trooper ‘Try Again’ Bragg’s autocannon, this model can immediately shoot again. Scout Sergeant Oan Mkoll: While this unit contains Scout Sergeant Oan Mkoll, models in this unit have a 5+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, TANITH, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, CHARACTER, OFFICIO PREFECTUS, GAUNT’S GHOSTS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Death Korps Marshal (base: 25mm) |
|||||||||||
| 1 | 35 Death Korps Marshal |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s laspistol can be replaced with one of the following: 1 bolt pistol; 1 plasma pistol. • This model’s power sword can be replaced with 1 chainsword.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty, Voice of Command Refractor Field: This model has a 5+ invulnerable save. Senior Officer: This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, CHARACTER, OFFICER, DEATH KORPS MARSHAL | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
45 Squadron Commander (base: 25mm) |
|||||||||||
| 1 | 45 Squadron Commander |
10" | 3+ | 3+ | 3 | 4 | 5 | 3 | 8 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Death rider hunting lance | ||||||
| Death rider hunting lance | Melee | Melee | User | -1 | 1 | Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2. |
| Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2. | ||||||
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Savage claws | ||||||
| Savage claws | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
| Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s laspistol can be replaced with one of the following: 1 bolt pistol; 1 plasma pistol. • This model’s power sword can be replaced with 1 chainsword.
|
ABILITIES | |
ABILITIES |
Voice of Command Flanking Manoeuvres: During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from any enemy models. Augmented Mount: Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost. Refractor Field: This model has a 5+ invulnerable save. Death Rider Officer: This model can issue orders to CAVALRY units, as well as INFANTRY units. All other rules for issuing orders still apply. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS | |
| KEYWORDS: CAVALRY, CHARACTER, OFFICER, DEATH RIDERS, SQUADRON COMMANDER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Company Commander (base: 25mm) |
|||||||||||
| 1 | 30 Company Commander |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a chainsword or an item from the Melee Weapons list. • This model may replace its laspistol with an item from the Ranged Weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty, Voice of Command Refractor Field: This model has a 5+ invulnerable save. Senior Officer: This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: CHARACTER, INFANTRY, OFFICER, COMPANY COMMANDER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Lord Commissar (base: 25mm) |
|||||||||||
| 1 | 30 Lord Commissar |
6" | 2+ | 2+ | 3 | 3 | 4 | 3 | 9 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+1 Bolt pistol | ||||||
+1 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its power sword with up to two items from the Melee Weapons list. • This model may replace its bolt pistol with one item from the Ranged Weapons list. • For each power sword this model is equipped with, it can instead be equipped with: 1 power axe; 1 power maul.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own. Refractor Field: This model has a 5+ invulnerable save. Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, COMMISSAR, LORD COMMISSAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Tempestor Prime (base: 25mm) |
|||||||||||
| 1 | 35 Tempestor Prime |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+1 Bolt pistol | ||||||
+1 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Hot-shot laspistol | ||||||
| Hot-shot laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Tempestus Command Rod | |||||||
A model with a Tempestus command rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |||||||
+5 Tempestus Command Rod | A model with a Tempestus command rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a chainsword or one item from the Melee Weapons list. • This model may replace its hot-shot laspistol with a Tempestus command rod, a bolt pistol or a plasma pistol. • This model can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty, Voice of Command Aerial Drop: During deployment, you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, OFFICER, TEMPESTOR PRIME | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Death Korps Marshal Karis Venner (base: 25mm) |
|||||||||||
| 1 | 50 Death Korps Marshal Karis Venner |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hot-shot laspistol | ||||||
| Hot-shot laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty, Voice of Command Refractor Field: This model has a 5+ invulnerable save. Senior Officer: This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. Implacable Officer (Aura): At the start of the Morale phase, select one friendly KRIEG unit within 6" of this model. Until the end of the phase, that unit automatically passes Morale tests. Memento Mori: Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, CHARACTER, OFFICER, DEATH KORPS MARSHAL, DEATH KORPS MARSHAL KARIS VENNER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
100 Salamander Command Vehicle (base: Use model) |
|||||||||||
| 1 | 100 Salamander Command Vehicle |
12" | 6+ | 3+ | 6 | 7 | 6-10 | 3 | 8 | 3+ | Use model |
| 8" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 4" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Auspex Surveyor: At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. Until the end of the phase, this model has the following ability: ‘Enemy Sighted (Aura): While a friendly VEHICLE unit is within 6" of this model, each time a model in that unit makes an attack against that enemy unit, the target does not receive the benefits of cover against that attack.’ Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Scout Vehicle: At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, SALAMANDER COMMAND VEHICLE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
5 Conscript (base: 25mm) |
|||||||||||
| 20‑30 | 5 Conscript |
6" | 5+ | 5+ | 3 | 3 | 1 | 1 | 4 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Raw Recruits: Roll a D6 each time an OFFICER uses the Voice of Command ability to issue an order to this unit; on a 4+ the order applies as normal, otherwise the order has no effect and no other orders can be issued to this unit for the rest of this turn.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: INFANTRY, CONSCRIPTS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Guardsman (base: 25mm) | |||||||||||
| 9 | Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
| Sergeant (base: 25mm) | |||||||||||
| 1 | Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | 25mm |
| Heavy Weapons Team (base: 60mm) | |||||||||||
| - | Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+5 Vox-caster | |||||||
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | |||||||
+5 Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One Guardsman may take a vox-caster. • Two other Guardsmen may form a Heavy Weapons Team who must take an item from the Heavy Weapons list. • One other Guardsman may replace his lasgun with an item from the Special Weapons list. • The Sergeant may replace their laspistol with an item from the Ranged Weapons list. • The Sergeant may take a chainsword or a power sword.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: INFANTRY, INFANTRY SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
9 Tempestus Scion (base: 25mm) |
|||||||||||
| 4‑9 | 9 Tempestus Scion |
6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | 25mm |
9 Tempestor (base: 25mm) |
|||||||||||
| 1 | 9 Tempestor |
6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+2 Bolt pistol | ||||||
+2 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Grenade launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+5 Grenade launcher | When attacking with this weapon, choose one of the profiles below. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
| Hot-shot lasgun | ||||||
| Hot-shot lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - |
| Hot-shot laspistol | ||||||
| Hot-shot laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - |
+5 Hot-shot volley gun | ||||||
+5 Hot-shot volley gun | 24" | Heavy 4 | 4 | -2 | 1 | - |
+10 Meltagun | ||||||
+10 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+10 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Vox-caster | |||||||
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | |||||||
+5 Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One Tempestus Scion may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun. • For every five models in the unit, up to two other Tempestus Scions may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun. • The Tempestor may replace their chainsword with an item from the Melee Weapons list. • The Tempestor may replace their hot-shot laspistol with a bolt pistol or plasma pistol.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Aerial Drop: During deployment, you can set up this unit in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the unit can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, TEMPESTUS SCIONS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
4 Guardsman (base: 25mm) |
|||||||||||
| 10 | 4 Guardsman |
6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
4 Sergeant (base: 25mm) |
|||||||||||
| - | 4 Sergeant |
6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | 25mm |
8 Heavy Weapons Team (base: 60mm) |
|||||||||||
| - | 8 Heavy Weapons Team |
6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Vox-caster | |||||||
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | |||||||
+5 Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One Guardsman may take a vox-caster. • Two other Guardsmen may form a Heavy Weapons Team who must take an item from the Heavy Weapons list. • One other Guardsman may replace his lasgun with an item from the Special Weapons list. • The Sergeant may replace their laspistol with an item from the Ranged Weapons list. • The Sergeant may take a chainsword or a power sword. • The Sergeant can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: INFANTRY, INFANTRY SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
7 Tempestus Scion (base: 25mm) |
|||||||||||
| 4‑9 | 7 Tempestus Scion |
6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | 25mm |
7 Tempestor (base: 25mm) |
|||||||||||
| 1 | 7 Tempestor |
6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+1 Bolt pistol | ||||||
+1 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Grenade launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+5 Grenade launcher | When attacking with this weapon, choose one of the profiles below. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
| Hot-shot lasgun | ||||||
| Hot-shot lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - |
| Hot-shot laspistol | ||||||
| Hot-shot laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - |
+5 Hot-shot volley gun | ||||||
+5 Hot-shot volley gun | 24" | Heavy 4 | 4 | -2 | 1 | - |
+10 Meltagun | ||||||
+10 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+10 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Vox-caster | |||||||
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | |||||||
+5 Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One Tempestus Scion may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun. • For every five models in the unit, up to two other Tempestus Scions may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun. • The Tempestor may replace their chainsword with an item from the Melee Weapons list. • The Tempestor may replace their hot-shot laspistol with a bolt pistol or plasma pistol. • The Tempestor can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Aerial Drop: During deployment, you can set up this unit in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the unit can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, TEMPESTUS SCIONS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
7 Death Korps Grenadier (base: 25mm) |
|||||||||||
| 4‑9 | 7 Death Korps Grenadier |
6" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | 25mm |
7 Death Korps Watchmaster (base: 25mm) |
|||||||||||
| 1 | 7 Death Korps Watchmaster |
6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 25mm |
7 Death Korps Grenadier Weapons Team (base: 60mm) |
|||||||||||
| 1 | 7 Death Korps Grenadier Weapons Team |
6" | 3+ | 3+ | 3 | 3 | 2 | 2 | 6 | 4+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hot-shot laspistol | ||||||
| Hot-shot laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
| Hot-shot lasgun | ||||||
| Hot-shot lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Vox-caster | |||||||
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | |||||||
+5 Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Death Korps Watchmaster’s hot-shot laspistol can be replaced with one weapon from the Ranged Weapons list. • The Death Korps Watchmaster’s chainsword can be replaced with one weapon from the Melee Weapons list. • 1 Death Korps Grenadier can be equipped with 1 vox-caster. • Up to 2 Death Korps Grenadiers can each have their hot-shot lasgun replaced with one of the following: 1 heavy stubber; 1 weapon from the Special Weapons list. • 2 Death Korps Grenadier models can form 1 Death Korps Grenadier Weapons Team.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, DEATH KORPS GRENADIER SQUAD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
65 Chimera (base: Use model) |
|||||||||||
| 1 | 65 Chimera |
12" | 6+ | 4+ | 6 | 7 | 6-10 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Heavy bolter | ||||||
+10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Lasgun array | ||||||
| Lasgun array | 24" | Rapid Fire 3 | 3 | 0 | 1 | This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. |
| This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. | ||||||
| Multi-laser | ||||||
| Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its heavy bolter with a heavy flamer. • This model may replace its multi-laser with a heavy flamer or a heavy bolter. • This model may take items from the Vehicle Equipment list.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
TRANSPORT | |
TRANSPORT |
This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TRANSPORT, CHIMERA | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
90 Taurox (base: Use model) |
|||||||||||
| 1 | 90 Taurox |
14" | 6+ | 4+ | 6 | 6 | 6-10 | 3 | 7 | 3+ | Use model |
| 10" | 6+ | 5+ | 6 | 6 | 3-5 | D3 | 7 | 3+ | |||
| 6" | 6+ | 6+ | 6 | 6 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a storm bolter or heavy stubber.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model can transport 10 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TRANSPORT, TAUROX | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
115 Taurox Prime (base: Use model) |
|||||||||||
| 1 | 115 Taurox Prime |
14" | 6+ | 3+ | 6 | 6 | 6-10 | 3 | 7 | 3+ | Use model |
| 10" | 6+ | 4+ | 6 | 6 | 3-5 | D3 | 7 | 3+ | |||
| 6" | 6+ | 5+ | 6 | 6 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Autocannon | ||||||
+5 Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
| Hot-shot volley gun | ||||||
| Hot-shot volley gun | 24" | Heavy 4 | 4 | -2 | 1 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Taurox battle cannon | ||||||
| Taurox battle cannon | 48" | Heavy D6 | 7 | -1 | D3 | Blast |
| Blast | ||||||
+5 Taurox gatling cannon | ||||||
+5 Taurox gatling cannon | 24" | Heavy 20 | 4 | 0 | 1 | - |
+15 Taurox missile launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+15 Taurox missile launcher | When attacking with this weapon, choose one of the profiles below. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its Taurox battle cannon with a Taurox gatling cannon or a Taurox missile launcher. • This model may replace its two hot-shot volley guns with two autocannons. • This model may take a storm bolter or a heavy stubber.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model can transport 10 MILITARUM TEMPESTUS or OFFICIO PREFECTUS INFANTRY models. |
TRANSPORT | |
TRANSPORT |
This model can transport 10 BROOD BROTHERS OFFICIO PREFECTUS INFANTRY models or 10 INFANTRY models that replaced their MILITARUM TEMPESTUS keyword with BROOD BROTHERS. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, TRANSPORT, TAUROX PRIME | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Hades Breaching Drill (base: Use model) |
|||||||||||
| 1 | 80 Hades Breaching Drill |
6" | 4+ | 4+ | 6 | 7 | 7 | D3+3 | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Melta-cutter drill | ||||||
| Melta-cutter drill | Melee | Melee | x2 | -4 | 3 | Each time an attack is made with this weapon against a BUILDING, that attack automatically hits the target. Each time an attack made with this weapon targets a VEHICLE unit, that attack has a Damage characteristic of 6. |
| Each time an attack is made with this weapon against a BUILDING, that attack automatically hits the target. Each time an attack made with this weapon targets a VEHICLE unit, that attack has a Damage characteristic of 6. | ||||||
ABILITIES | |
ABILITIES |
Subterranean Assault: During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do, you can also set up one VETERANS or COMBAT ENGINEER SQUAD unit underground with it. During the Reinforcements step of one of your Movement phases, you can set up this unit, and any unit set up underground with it anywhere on the battlefield within 3" of each other and more than 9" away from any enemy models. Specialist Operators: If your army is Battle-forged, you can only include one of this unit in a Detachment for each VETERANS or COMBAT ENGINEER SQUAD unit in the same Detachment. Whirling Blades: This model has a 4+ invulnerable save against melee attacks. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, HADES BREACHING DRILL | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
85 Trojan Support Vehicle (base: Use model) |
|||||||||||
| 1 | 85 Trojan Support Vehicle |
12" | 6+ | 4+ | 6 | 7 | 6-10 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's heavy bolter can be replaced with 1 heavy flamer. • This model can be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Support Vehicle: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn. In addition, if that VEHICLE model has already shot with any weapons that can only be used once per battle, those weapons can be used one additional time this battle. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 ASTRA MILITARUM INFANTRY models. Each Heavy Weapon Team or Veteran Heavy Weapon Team model takes the space of 2 models and each OGRYN model takes the space of 3 models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TRANSPORT, TROJAN SUPPORT VEHICLE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Centaur Light Carrier (base: Use model) |
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| 1 | 50 Centaur Light Carrier |
12" | 6+ | 4+ | 5 | 6 | 7 | 2 | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy stubber | ||||||
| Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Artillery Tractor: In your Movement phase, each time this model is selected to make a Normal Move it can tow 1 friendly ARTILLERY model within 1" of it. If it does, after this model has finished its move, that ARTILLERY model can be moved to a position on the battlefield that is within 12" of its original location and within 1" of this model. An ARTILLERY model cannot be towed more than once per turn. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 5 INFANTRY models. Each Heavy Weapons Team model or Veteran Heavy Weapons Team model takes the space of 2 models, and each OGRYN model takes the space of 3 models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TRANSPORT, CENTAUR LIGHT CARRIER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
65 Chimera (base: Use model) |
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| 1 | 65 Chimera |
12" | 6+ | 4+ | 6 | 7 | 6-10 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Lasgun array | ||||||
| Lasgun array | 24" | Rapid Fire 3 | 3 | 0 | 1 | This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. |
| This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. | ||||||
+5 Multi-laser | ||||||
+5 Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
+25 Twin heavy bolter | ||||||
+25 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Autocannon | ||||||
+10 Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its heavy bolter with a heavy flamer. • This model may replace its multi-laser with a heavy flamer or a heavy bolter. • This model may take items from the Vehicle Equipment list. • This model can have its multi-laser replaced with 1 twin heavy bolter. • This model can have its multi-laser replaced with 1 autocannon.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
TRANSPORT | |
TRANSPORT |
This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, TRANSPORT, CHIMERA | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
95 Storm Chimera (base: Use model) |
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| 1 | 95 Storm Chimera |
12" | 6+ | 4+ | 6 | 7 | 6-10 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Heavy stubber | ||||||
| Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
| Hunter-killer missile | ||||||
| Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s heavy bolter can be replaced with 1 heavy flamer. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter. • This model can be equipped with one of the following: 1 dozer blade; 1 track guards.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play: on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Dozer blade: If a vehicle with a dozer blade charges in the Charge phase, add 1 to hit rolls made for it until the end of the ensuing Fight phase. Track guards: A vehicle with track guards always counts as having its starting number of Wounds when determining its Move characteristic (i.e. its Move characteristic does not decrease as it suffers wounds). |
TRANSPORT | |
TRANSPORT |
This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, TRANSPORT, STORM CHIMERA | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Astropath (base: 25mm) |
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| 1 | 35 Astropath |
6" | 5+ | 6+ | 3 | 3 | 3 | 1 | 6 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Telepathica stave | ||||||
| Telepathica stave | Melee | Melee | +1 | 0 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its Telepathica stave with a laspistol.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Astral Divination: At the start of your Shooting phase, pick an enemy unit within 18" of this model. For the duration of the phase, the unit you picked gains no bonus to their saving throws for being in cover when it is targeted by attacks made by friendly ASTRA MILITARUM units within 6" of this model. Telepathic Assault: Each time you take a Psychic test for this unit when it attempts to manifest Smite, roll 1D6 instead of 2D6. |
PSYKER | |
PSYKER |
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and one power from the Psykana discipline. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ASTRA TELEPATHICA, SCHOLASTICA PSYKANA, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, PSYKER, ASTROPATH | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Bullgryn (base: 40mm) |
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| 2‑8 | 35 Bullgryn |
6" | 3+ | 4+ | 5 | 5 | 3 | 3 | 7 | 4+ | 40mm |
35 Bullgryn Bone ’ead (base: 40mm) |
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| 1 | 35 Bullgryn Bone ’ead |
6" | 3+ | 4+ | 5 | 5 | 3 | 4 | 8 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Grenadier gauntlet | ||||||
| Grenadier gauntlet | 12" | Assault D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| Bullgryn maul | ||||||
| Bullgryn maul | Melee | Melee | +2 | -1 | 2 | - |
| Frag bomb | ||||||
| Frag bomb | 6" | Grenade D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its grenadier gauntlet with a Bullgryn maul. • Any model may replace its slabshield with a brute shield.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Brute shield: Models equipped with a brute shield have a 4+ invulnerable save. Slabshield: Add 2 to armour saving throws for a model equipped with a slabshield (invulnerable saving throws are not affected). Avalanche of Muscle: You can add 1 to the Attacks characteristic of this unit in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this unit fights each turn. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, OGRYN, BULLGRYNS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
45 Colour Sergeant Kell (base: 25mm) |
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| 1 | 45 Colour Sergeant Kell |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 7 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Colours of the Cadian 8th: Friendly CADIAN units within 6" of Colour Sergeant Kell may re-roll failed Morale tests. Listen Up, Maggots!: You can make one additional order with a single friendly CADIAN OFFICER within 6" of Colour Sergeant Kell in each of your turns. Sworn Protector: Roll a D6 each time Lord Castellan Creed loses a wound whilst he is within 3" of Colour Sergeant Kell; on a 2+ Lord Castellan Creed does not lose a wound but Colour Sergeant Kell suffers a mortal wound. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Superior Tactical Training: Roll a dice each time your Warlord issues an order or tank order. On a 4+ that order can affect an additional CADIAN unit of the same type as the original target (INFANTRY or LEMAN RUSS) within 6" of the Warlord. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CADIAN, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, COLOUR SERGEANT KELL | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Veteran (base: 25mm) | |||||||||||
| 4 | Veteran | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
| Veteran Heavy Weapons Team (base: 60mm) | |||||||||||
| 0‑1 | Veteran Heavy Weapons Team | 6" | 4+ | 3+ | 3 | 3 | 2 | 2 | 6 | 5+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+5 Medi-pack | |||||||
At the end of any of your Movement phases, a model with a medi-pack can attempt to heal a single model. Select a friendly ASTRA MILITARUM INFANTRY unit within 3" and roll a D6. On a roll of 4+, one model in the unit recovers a wound it lost earlier in the battle (if the unit has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn. | |||||||
+5 Medi-pack | At the end of any of your Movement phases, a model with a medi-pack can attempt to heal a single model. Select a friendly ASTRA MILITARUM INFANTRY unit within 3" and roll a D6. On a roll of 4+, one model in the unit recovers a wound it lost earlier in the battle (if the unit has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn. | ||||||
+5 Vox-caster | |||||||
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | |||||||
+5 Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Veteran may replace their lasgun with a laspistol. • Any Veteran with a laspistol may also take a chainsword. • One Veteran may take a vox-caster. • One other Veteran may replace their lasgun with a heavy flamer. • One other Veteran may take a regimental standard. • One other Veteran may take a medi-pack. • Two other Veterans may form a Veteran Heavy Weapons Team which must take an item from the Heavy Weapons list. • Any other Veteran may replace their lasgun with an item from the Special Weapons list.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Regimental Standard:
+5 All friendly <REGIMENT> units add 1 to their Leadership whilst they are within 6" of any <REGIMENT> Veteran with a regimental standard. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: INFANTRY, VETERANS, COMMAND SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Commissar (base: 25mm) |
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| 1 | 25 Commissar |
6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 8 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take up to two items from the Melee Weapons list. • This model may replace their bolt pistol with an item from the Ranged Weapons list.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own. Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, COMMISSAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
16 Crusader (base: 25mm) |
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| 2‑10 | 16 Crusader |
6" | 3+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Acts of Faith: Roll a D6 at the start of each of your turns. On a roll of 2+, one unit from your army with this ability can perform an Act of Faith chosen from the following list. Hand of the Emperor: The unit can immediately move as if it were the Movement phase. Divine Guidance: The unit can immediately shoot as if it were the Shooting phase. The Passion: The unit can, if it is within 1" of an enemy unit, immediately pile in and attack as if it were the Fight phase. Spirit of the Martyr: One model in the unit recovers D3 lost wounds, or you can return a single slain model to the unit with 1 wound remaining. Shield of Faith: Models in this unit have a 6+ invulnerable save. In addition, this unit can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. However, if it does so, instead of rolling 2D6, only roll a single D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power. When attempting to deny a psychic power, first select a model in the unit – measure range, visibility etc. from this model. Zealot: You can re-roll failed hit rolls for a unit with this ability in a turn in which it charged, made a heroic intervention, or was charged by an enemy unit. Storm Shield: The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ADEPTUS MINISTORUM, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, CRUSADERS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Master of Ordnance (base: 25mm) |
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| 1 | 35 Master of Ordnance |
6" | 4+ | 3+ | 3 | 3 | 3 | 2 | 6 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Artillery barrage | ||||||
| Artillery barrage | 100" | Heavy D6 | 8 | -2 | D3 | Blast. This weapon can only be fired once per battle, and cannot be used if the bearer moves. This weapon can target units that are not visible to the bearer (when doing so, subtract 1 from the hit rolls). You may only use one artillery barrage per turn, regardless of how many Masters of Ordnance you have in your army. |
| Blast. This weapon can only be fired once per battle, and cannot be used if the bearer moves. This weapon can target units that are not visible to the bearer (when doing so, subtract 1 from the hit rolls). You may only use one artillery barrage per turn, regardless of how many Masters of Ordnance you have in your army. | ||||||
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Master of Ballistics: You can re-roll any hit rolls of 1 made for friendly <REGIMENT> BASILISKS, WYVERNS, MANTICORES or DEATHSTRIKES when they target enemy units over 36" away in the Shooting phase, if they are within 6" of this model.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: CHARACTER, INFANTRY, OFFICER, MASTER OF ORDNANCE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Tempestus Scion (base: 25mm) | |||||||||||
| 4 | Tempestus Scion | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Grenade launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+5 Grenade launcher | When attacking with this weapon, choose one of the profiles below. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
| Hot-shot lasgun | ||||||
| Hot-shot lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - |
| Hot-shot laspistol | ||||||
| Hot-shot laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - |
+5 Hot-shot volley gun | ||||||
+5 Hot-shot volley gun | 24" | Heavy 4 | 4 | -2 | 1 | - |
+10 Meltagun | ||||||
+10 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Platoon Standard | |||||||
All MILITARUM TEMPESTUS units within 6" of any friendly units with a platoon standard may add 1 to their Leadership when taking Morale tests. | |||||||
+5 Platoon Standard | All MILITARUM TEMPESTUS units within 6" of any friendly units with a platoon standard may add 1 to their Leadership when taking Morale tests. | ||||||
+5 Medi-pack | |||||||
At the end of any of your Movement phases, a model with a medi-pack can attempt to heal a single model. Select a friendly ASTRA MILITARUM INFANTRY unit within 3" and roll a D6. On a roll of 4+, one model in the unit recovers a wound it lost earlier in the battle (if the unit has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn. | |||||||
+5 Medi-pack | At the end of any of your Movement phases, a model with a medi-pack can attempt to heal a single model. Select a friendly ASTRA MILITARUM INFANTRY unit within 3" and roll a D6. On a roll of 4+, one model in the unit recovers a wound it lost earlier in the battle (if the unit has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn. | ||||||
+5 Vox-caster | |||||||
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | |||||||
+5 Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One model may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun. • One other model may either replace its hot-shot lasgun with a hot-shot laspistol and a medi-pack, or take a hot-shot laspistol and a medi-pack in addition to their hot-shot lasgun. • One other model may take a platoon standard. • Up to four other models may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Aerial Drop: During deployment, you can set up this unit in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the unit can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, TEMPESTUS COMMAND SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Ministorum Priest (base: 25mm) |
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| 1 | 40 Ministorum Priest |
6" | 4+ | 4+ | 3 | 3 | 4 | 3 | 7 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autogun | ||||||
| Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take an autogun. • This model may take a chainsword.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Zealot: You can re-roll failed hit rolls for this unit in a turn in which it charged, made a heroic intervention, or was charged by an enemy unit. Rosarius: This model has a 4+ invulnerable save. War Hymns: You can add 1 to the Attacks characteristic of all models in ADEPTUS MINISTORUM INFANTRY and ASTRA MILITARUM INFANTRY units that are within 6" of any friendly MINISTORUM PRIESTS. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ADEPTUS MINISTORUM, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, MINISTORUM PRIEST | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Nork Deddog (base: 40mm) |
|||||||||||
| 1 | 60 Nork Deddog |
6" | 3+ | 4+ | 5 | 5 | 6 | 4 | 8 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Ripper gun (shooting) | ||||||
| Ripper gun (shooting) | 12" | Assault 3 | 5 | 0 | 1 | - |
| Huge knife | ||||||
| Huge knife | Melee | Melee | User | -1 | 2 | - |
| Ripper gun (melee) | ||||||
| Ripper gun (melee) | Melee | Melee | User | -1 | 1 | - |
| Thunderous headbutt | ||||||
| Thunderous headbutt | Melee | Melee | +3 | -2 | D3 | Nork can only make a single thunderous headbutt attack each time he fights. |
| Nork can only make a single thunderous headbutt attack each time he fights. | ||||||
| Frag bomb | ||||||
| Frag bomb | 6" | Grenade D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Avalanche of Muscle: You can add 1 to the Attacks characteristic of this model in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this model fights each turn. Heroic Sacrifice: If Nork Deddog is slain in the Fight phase, you can immediately fight with him before removing his model as a casualty, even if he has already been chosen to fight during that phase. Loyal to the End: Roll a D6 each time a friendly ASTRA MILITARUM INFANTRY CHARACTER (excluding OGRYNS) loses a wound whilst they are within 3" of Nork Deddog; on a 2+ the Astra Militarum character does not lose a wound but Nork Deddog suffers a mortal wound. In addition, Nork Deddog may not be selected as your Warlord, and may not be given a Warlord Trait. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, OGRYN, NORK DEDDOG | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Officer of the Fleet (base: 25mm) |
|||||||||||
| 1 | 25 Officer of the Fleet |
6" | 4+ | 3+ | 3 | 3 | 3 | 2 | 6 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Air Raid Requested: Once per battle, in your Shooting phase, you can pick an enemy unit, other than a CHARACTER, that is visible to this model anywhere on the battlefield, and then roll a D6. On a roll of 1-3, nothing happens. On a roll of 4-5 the target unit suffers D3 mortal wounds. On a roll of 6, the target unit suffers 3 mortal wounds. You may only call in one air raid per turn, regardless of the number of Officers of the Fleet. Strafing Coordinates: At the start of the Shooting phase, pick an enemy unit, other than one which can FLY, within 18" of this model. For the duration of the phase, you can re-roll hit rolls of 1 for any friendly AERONAUTICA IMPERIALIS units that can FLY that target the unit you picked. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, AERONAUTICA IMPERIALIS, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, OFFICER, OFFICER OF THE FLEET | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Ogryn Bodyguard (base: 40mm) |
|||||||||||
| 1 | 50 Ogryn Bodyguard |
6" | 3+ | 4+ | 5 | 5 | 6 | 4 | 8 | 5+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Grenadier gauntlet | ||||||
+5 Grenadier gauntlet | 12" | Assault D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| Ripper gun (shooting) | ||||||
| Ripper gun (shooting) | 12" | Assault 3 | 5 | 0 | 1 | - |
+5 Bullgryn maul | ||||||
+5 Bullgryn maul | Melee | Melee | +2 | -1 | 2 | - |
| Huge knife | ||||||
| Huge knife | Melee | Melee | User | -1 | 2 | - |
| Ripper gun (melee) | ||||||
| Ripper gun (melee) | Melee | Melee | User | -1 | 1 | - |
| Frag bomb | ||||||
| Frag bomb | 6" | Grenade D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+5 Bullgryn Plate | |||||||
A model in Bullgryn plate has a Save characteristic of 4+. | |||||||
+5 Bullgryn Plate | A model in Bullgryn plate has a Save characteristic of 4+. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its ripper gun with a grenadier gauntlet or Bullgryn maul. • This model may replace its huge knife with a slabshield or brute shield. • This model may take Bullgryn plate.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Avalanche of Muscle: You can add 1 to the Attacks characteristic of this model in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this model fights each turn. Brute shield: Models equipped with a brute shield have a 4+ invulnerable save. Bodyguard: Roll a D6 each time a friendly ASTRA MILITARUM INFANTRY CHARACTER (excluding OGRYNS) loses a wound whilst they are within 3" of any models with this ability; on a 3+ the Astra Militarum character does not lose a wound but one model with this ability suffers a mortal wound. In addition, this model may not be selected as your Warlord, and may not be given a Warlord Trait. Slabshield: Add 2 to armour saving throws for a model equipped with a slabshield (invulnerable saving throws are not affected). |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, OGRYN, OGRYN BODYGUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Ogryn (base: 40mm) |
|||||||||||
| 2‑8 | 25 Ogryn |
6" | 3+ | 4+ | 5 | 5 | 3 | 3 | 7 | 5+ | 40mm |
25 Ogryn Bone ’ead (base: 40mm) |
|||||||||||
| 1 | 25 Ogryn Bone ’ead |
6" | 3+ | 4+ | 5 | 5 | 3 | 4 | 8 | 5+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Ripper gun (shooting) | ||||||
| Ripper gun (shooting) | 12" | Assault 3 | 5 | 0 | 1 | - |
| Ripper gun (melee) | ||||||
| Ripper gun (melee) | Melee | Melee | User | -1 | 1 | - |
| Frag bomb | ||||||
| Frag bomb | 6" | Grenade D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Avalanche of Muscle: You can add 1 to the Attacks characteristic of this unit in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this unit fights each turn.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, OGRYN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Platoon Commander (base: 25mm) |
|||||||||||
| 1 | 25 Platoon Commander |
6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a chainsword or an item from the Melee Weapons list. • This model may replace its laspistol with an item from the Ranged Weapons list.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty, Voice of Command Refractor Field: This model has a 5+ invulnerable save.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: CHARACTER, INFANTRY, OFFICER, PLATOON COMMANDER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
10 Ratling (base: 25mm) |
|||||||||||
| 5‑10 | 10 Ratling |
5" | 5+ | 3+ | 2 | 2 | 1 | 1 | 5 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Sniper rifle | ||||||
| Sniper rifle | 36" | Heavy 1 | 4 | 0 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Find the Best Spot: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 18" away from the enemy deployment zone and any enemy models. Shoot Sharp and Scarper: Immediately after making a Shooting attack (other than firing Overwatch), this unit can move as if it were the Movement phase (though it cannot Advance as part of this move). Naturally Stealthy: Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, RATLINGS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
55 Sergeant Harker (base: 25mm) |
|||||||||||
| 1 | 55 Sergeant Harker |
6" | 3+ | 3+ | 4 | 3 | 3 | 4 | 7 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Payback | ||||||
| Payback | 36" | Assault 3 | 5 | -2 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Harker’s Hellraisers: You can re-roll hit rolls of 1 in the Shooting phase for friendly CATACHAN units within 6" of Sergeant Harker.
|
WARLORD TRAIT! | |
WARLORD TRAIT! |
Lead From the Front: This Warlord can perform a Heroic Intervention if, after the enemy has completed all their charge moves, they are within 6" of any enemy units. This Warlord can move up to 6" when performing a Heroic Intervention, so long as they end the move closer to the nearest enemy model. In addition, if your Warlord charged, was charged or performed a Heroic Intervention, then until the end of the turn you can re-roll failed hit rolls made for them. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CATACHAN, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, SERGEANT HARKER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Servitor (base: 25mm) | |||||||||||
| 4 | Servitor | 5" | 5+ | 5+ | 3 | 3 | 1 | 1 | 6 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy bolter | ||||||
+5 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Multi-melta | ||||||
+15 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Servo-arm | ||||||
| Servo-arm | Melee | Melee | x2 | -2 | 3 | Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll. |
| Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Up to two models may replace their servo-arm with a heavy bolter, plasma cannon or multi-melta.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Mindlock: Servitors improve both their Weapon Skill and Ballistic Skill to 4+, and their Leadership to 9, whilst they are within 6" of any friendly TECH-PRIESTS.
Designer’s Note: When selecting this unit for your army, choose which forge world it will be from. This replaces the <FORGE WORLD> keyword in all instances on this datasheet. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ADEPTUS MECHANICUS, <FORGE WORLD>, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, SERVITORS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Guardsman (base: 25mm) | |||||||||||
| 6 | Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Three models must replace their lasgun with an item from the Special Weapons list.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: INFANTRY, SPECIAL WEAPONS SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Tech-Priest Enginseer (base: 32mm) |
|||||||||||
| 1 | 35 Tech-Priest Enginseer |
6" | 4+ | 4+ | 4 | 4 | 4 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Omnissian axe | ||||||
| Omnissian axe | Melee | Melee | +1 | -2 | 2 | - |
| Servo-arm | ||||||
| Servo-arm | Melee | Melee | x2 | -2 | 3 | Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll. |
| Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll. | ||||||
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Bionics: This model has a 6+ invulnerable save. Master of Machines: At the end of your Movement phase this model can repair a single friendly <FORGE WORLD> VEHICLE, ASTRA MILITARUM VEHICLE or Designer’s Note: When selecting this unit for your army, choose which forge world it will be from. This replaces the <FORGE WORLD> keyword in all instances on this datasheet. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CULT MECHANICUS, <FORGE WORLD>, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, TECH-PRIEST, ENGINSEER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Veteran (base: 25mm) | |||||||||||
| 9 | Veteran | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
| Veteran Sergeant (base: 25mm) | |||||||||||
| 1 | Veteran Sergeant | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 5+ | 25mm |
| Veteran Weapons Team (base: 60mm) | |||||||||||
| 0‑1 | Veteran Weapons Team | 6" | 4+ | 3+ | 3 | 3 | 2 | 2 | 6 | 5+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autogun | ||||||
| Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Shotgun | ||||||
| Shotgun | 12" | Assault 2 | 3 | 0 | 1 | If the target is within half range, add 1 to this weapon’s Strength. |
| If the target is within half range, add 1 to this weapon’s Strength. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+5 Vox-caster | |||||||
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | |||||||
+5 Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Veteran may replace their lasgun with a shotgun or an autogun. • One Veteran may take a vox-caster. • One other Veteran may replace their lasgun with a heavy flamer. • Two other Veterans may form a Veteran Heavy Weapons Team who must take an item from the Heavy Weapons list. • Up to three other Veterans may replace their lasgun with an item from the Special Weapons list. • The Veteran Sergeant may take a chainsword or an item from the Melee Weapons list. • The Veteran Sergeant may replace their laspistol with an item from the Ranged Weapons list.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: INFANTRY, VETERANS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
8 Wyrdvane Psyker (base: 25mm) |
|||||||||||
| 3‑9 | 8 Wyrdvane Psyker |
6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Wyrdvane stave | ||||||
| Wyrdvane stave | Melee | Melee | +1 | 0 | 1 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Choir of Minds: Each time you take a Psychic test or Deny the Witch test for this unit, roll 1D6 instead of 2D6. You can add 1 to Psychic tests you make for this unit if it has 3 or more models, or 2 to tests if it has 6 or more models.
|
PSYKER | |
PSYKER |
This unit can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and one power from the Psykana discipline. When manifesting or denying a psychic power, first select a model in the unit – measure range, visibility etc. from this model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer damage if the Perils of the Warp causes the last model in the manifesting unit to be slain. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ASTRA TELEPATHICA, SCHOLASTICA PSYKANA, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, PSYKER, WYRDVANE PSYKERS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Sly Marbo (base: 32mm) |
|||||||||||
| 1 | 60 Sly Marbo |
6" | 2+ | 2+ | 3 | 3 | 4 | 4 | 7 | 5+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Ripper pistol | ||||||
| Ripper pistol | 12" | Pistol 3 | 5 | 0 | 1 | This weapon wounds INFANTRY units on a roll of 2+. |
| This weapon wounds INFANTRY units on a roll of 2+. | ||||||
| Envenomed blade | ||||||
| Envenomed blade | Melee | Melee | +1 | 0 | 1 | This weapon wounds INFANTRY units on a roll of 2+. |
| This weapon wounds INFANTRY units on a roll of 2+. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Loner: Officers cannot issue orders to Sly Marbo. Sly Marbo can never have a Warlord Trait. One With his Surroundings: Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Like Fighting a Shadow: Once per battle, at the start of any of your Movement phases. Sly Marbo can disappear so long as there are no enemy models within 6" of him. If he does, remove him from the battlefield. At the end of your next Movement phase he reappears using the Lethal Ambush ability. Lethal Ambush: During deployment, you can set up Sly Marbo in ambush instead of placing him on the battlefield. At the end of any of your Movement phases he can emerge from hiding and attack - set him up anywhere on the battlefield that is more than 9" away from any enemy models. Sly Marbo can then do one of the following:
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CATACHAN, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, SLY MARBO | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Commissar Severina Raine (base: 32mm) |
|||||||||||
| 1 | 35 Commissar Severina Raine |
6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 8 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Penance | ||||||
| Penance | 12" | Pistol 1 | 4 | -1 | 1 | - |
| Evanfall | ||||||
| Evanfall | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own. Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSAR models, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). Leading from the Front: Friendly ASTRA MILITARUM units within 6" of this model automatically pass Morale tests whilst this model is within 1" of an enemy model. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, COMMISSAR, SEVERINA RAINE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Gotfret de Montbard (base: 32mm) |
|||||||||||
| 1 | 40 Gotfret de Montbard |
6" | 3+ | 4+ | 3 | 3 | 4 | 4 | 7 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
ABILITIES | |
ABILITIES |
Unquestioning Loyalty, Acts of Faith Hacking Advance: Each unmodified hit roll of 6 made for Gotfret de Montbard’s attacks in the Fight phase scores 2 hits instead of 1. Shield of Faith: Gotfret de Montbard can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. However, if he does so, instead of rolling 2D6, only roll a single D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power. Zealot: You can re-roll failed hit rolls for Gotfret de Montbard in a turn in which he charged, made a Heroic Intervention, or was charged by an enemy unit. Storm Shield: The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Ecclesiarchy Battle Conclave: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes any MINISTORUM PRIESTS. Servant of the Imperium: Gotfret de Montbard can be included in an ASTRA MILITARUM Detachment without preventing other units in that Detachment from gaining a Regimental Doctrine. Note, however, that Gotfret de Montbard can never benefit from a Regimental Doctrine. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS MINISTORUM, ASTRA MILITARUM, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, ECCLESIARCHY BATTLE CONCLAVE, CRUSADER, GOTFRET DE MONTBARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Rein (base: 25mm) | |||||||||||
| 1 | Rein | 6" | 5+ | 2+ | 2 | 2 | 2 | 1 | 6 | 6+ | 25mm |
| Raus (base: 25mm) | |||||||||||
| 1 | Raus | 6" | 5+ | 2+ | 2 | 2 | 2 | 1 | 6 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Sniper rifle | ||||||
| Sniper rifle | 36" | Heavy 1 | 4 | 0 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Stub pistol | ||||||
| Stub pistol | 9" | Pistol 1 | 4 | 0 | 1 | - |
| Demolition charge | ||||||
| Demolition charge | 6" | Grenade D6 | 8 | -3 | D3 | Blast. The bearer can only shoot with this weapon once per battle. |
| Blast. The bearer can only shoot with this weapon once per battle. | ||||||
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Find the Best Spot: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 18" away from the enemy deployment zone and any enemy models. Shoot Sharp and Scarper: Immediately after making a shooting attack with Rein or Raus (other than firing Overwatch), that model can move as if it were the Movement phase (though it cannot Advance as part of this move). Naturally Stealthy: Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. You Go High, I’ll Go Low: The first time this unit is set up on the battlefield, both models must be placed in unit coherency with each other. From that point onwards, each operates independently and is treated as a separate unit. Grappling Hook: When moving with Raus, do not count any vertical distance he moves against the total he can move that turn (i.e. moving vertically is free for this model). The Ratling Twins: You can re-roll failed hit and wound rolls when shooting with Reins sniper rifle if the target is also visible to Raus. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS | |
| KEYWORDS (Rein): CHARACTER, INFANTRY, RATLING, REIN | |
| KEYWORDS (Raus): CHARACTER, INFANTRY, RATLING, RAUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
8 Engineer (base: 25mm) |
|||||||||||
| 4‑9 | 8 Engineer |
6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | 25mm |
25 Engineer Weapons Team (base: 60mm) |
|||||||||||
| 0‑1 | 25 Engineer Weapons Team |
6" | 4+ | 3+ | 3 | 3 | 2 | 2 | 6 | 4+ | 60mm |
8 Engineer Watchmaster (base: 25mm) |
|||||||||||
| 1 | 8 Engineer Watchmaster |
6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Engineer shotgun | ||||||
| Engineer shotgun | 12" | Assault 3 | 4 | 0 | 1 | - |
| Gas bombs | ||||||
| Gas bombs | 6" | Grenade D6 | 2 | -2 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
| Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
| Mole launcher | ||||||
| Mole launcher | 24" | Heavy D6 | 5 | -1 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Sappers: During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Engineer Weapons Team: For the purposes of determining transport capacity, an Engineer Weapons Team is considered to be a Heavy Weapons Team. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, COMBAT ENGINEER SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Death Rider Veteran (base: 40mm) | |||||||||||
| 4 | Death Rider Veteran | 10" | 4+ | 3+ | 3 | 4 | 3 | 2 | 7 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Death rider hunting lance | ||||||
| Death rider hunting lance | Melee | Melee | User | -1 | 1 | Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2. |
| Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2. | ||||||
| Savage claws | ||||||
| Savage claws | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
| Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
ABILITIES | |
ABILITIES |
Augmented Mount: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Flanking Manoeuvres: During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from any enemy models. Command Squadron: For each DEATH RIDER SQUADRON COMMANDER unit included in a Detachment, one DEATH RIDER COMMAND SQUADRON unit can be included in that Detachment without taking up a Battlefield Role slot. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS | |
| KEYWORDS: CAVALRY, DEATH RIDERS, COMMAND SQUADRON | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
15 Commissar (base: 25mm) |
|||||||||||
| 1 | 15 Commissar |
6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 8 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+1 Bolt pistol | ||||||
+1 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take up to two items from the Melee Weapons list. • This model may replace their bolt pistol with an item from the Ranged Weapons list. • For each power sword this model is equipped with, it can instead be equipped with: 1 power axe; 1 power maul.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own. Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS | |
| KEYWORDS: CHARACTER, INFANTRY, COMMISSAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Platoon Commander (base: 25mm) |
|||||||||||
| 1 | 20 Platoon Commander |
6" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a chainsword or an item from the Melee Weapons list. • This model may replace its laspistol with an item from the Ranged Weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty, Voice of Command Refractor Field: This model has a 5+ invulnerable save.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: CHARACTER, INFANTRY, OFFICER, PLATOON COMMANDER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
4 Guardsman (base: 25mm) |
|||||||||||
| 6 | 4 Guardsman |
6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
+5 Demolition charge | ||||||
+5 Demolition charge | 6" | Grenade D6 | 8 | -3 | D3 | Blast. The bearer can only shoot with this weapon once per battle. |
| Blast. The bearer can only shoot with this weapon once per battle. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Three models must replace their lasgun with an item from the Special Weapons list. • Any model can be equipped with 1 demolition charge and 1 lasgun instead of 1 flamer.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: INFANTRY, SPECIAL WEAPONS SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
5 Veteran (base: 25mm) |
|||||||||||
| 9 | 5 Veteran |
6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
5 Veteran Sergeant (base: 25mm) |
|||||||||||
| 1 | 5 Veteran Sergeant |
6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 5+ | 25mm |
10 Veteran Weapons Team (base: 25mm) |
|||||||||||
| 0‑1 | 10 Veteran Weapons Team |
6" | 4+ | 3+ | 3 | 3 | 2 | 2 | 6 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autogun | ||||||
| Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+14 Heavy flamer | ||||||
+14 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Shotgun | ||||||
| Shotgun | 12" | Assault 2 | 3 | 0 | 1 | If the target is within half range, add 1 to this weapon’s Strength. |
| If the target is within half range, add 1 to this weapon’s Strength. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+5 Vox-caster | |||||||
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | |||||||
+5 Vox-caster | If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Veteran may replace their lasgun with a shotgun or an autogun. • One Veteran may take a vox-caster. • One other Veteran may replace their lasgun with a heavy flamer. • Two other Veterans may form a Veteran Heavy Weapons Team who must take an item from the Heavy Weapons list. • Up to three other Veterans may replace their lasgun with an item from the Special Weapons list. • The Veteran Sergeant may take a chainsword or an item from the Melee Weapons list. • The Veteran Sergeant may replace their laspistol with an item from the Ranged Weapons list. • The Veteran Sergeant can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: INFANTRY, VETERANS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
80 Atlas Recovery Tank (base: Use model) |
|||||||||||
| 1 | 80 Atlas Recovery Tank |
12" | 6+ | 4+ | 7 | 7 | 6-11 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 7 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Recovery Vehicle: At the end of your Movement phase, this model can repair one other friendly VEHICLE model within 3" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ATLAS RECOVERY TANK | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Death Rider Commissar (base: 40mm) |
|||||||||||
| 1 | 25 Death Rider Commissar |
10" | 3+ | 3+ | 3 | 4 | 4 | 3 | 8 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+2 Bolt pistol | ||||||
+2 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Hot-shot laspistol | ||||||
| Hot-shot laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+2 Boltgun | ||||||
+2 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Hot-shot lasgun | ||||||
| Hot-shot lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s laspistol can be replaced with one of the following: 1 bolt pistol; 2 bolt pistols; 1 boltgun; 1 hot-shot laspistol; 2 hot-shot laspistols; 1 hot-shot lasgun; 2 laspistols; 1 plasma pistol. • If this unit does not have two Pistol weapons, this model can be equipped with one of the following: 1 chainsword; 1 power axe; 1 power maul; 1 power sword; 1 power fist. This model cannot be equipped with two Pistol weapons.
|
ABILITIES | |
ABILITIES |
Augmented Mount: Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost. Flanking Manoeuvres: During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from any enemy models. Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, KRIEG, BROOD BROTHERS | |
| KEYWORDS: CAVALRY, CHARACTER, DEATH RIDERS, COMMISSAR, DEATH RIDER COMMISSAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Drop Sentinel (base: 60mm) |
|||||||||||
| 1‑3 | 50 Drop Sentinel |
9" | 4+ | 4+ | 5 | 5 | 6 | 1 | 7 | 4+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their heavy bolter replaced with one of the following: 1 heavy flamer; 1 multi-melta. • Any number of models can each be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Scout Vehicle: At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this unit can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target it. Aerial Drop: During deployment, you can set up this unit in a high altitude transport instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ELYSIAN, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, ELYSIAN DROP SENTINELS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Sniper Team (base: 60mm) | |||||||||||
| 3 | Sniper Team | 6" | 4+ | 3+ | 3 | 3 | 2 | 2 | 6 | 5+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Sniper rifle | ||||||
| Sniper rifle | 36" | Heavy 1 | 4 | 0 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Weapons Team: For the purposes of embarking within Transports, models in this unit are considered to be Heavy Weapons Team models.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ELYSIAN, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, ELYSIAN SNIPER SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
5 Medicae-servitor (base: 25mm) |
|||||||||||
| 2‑4 | 5 Medicae-servitor |
6" | 5+ | 5+ | 3 | 3 | 1 | 1 | 6 | 4+ | 25mm |
5 Quartermaster Revenant (base: 25mm) |
|||||||||||
| 1 | 5 Quartermaster Revenant |
6" | 3+ | 3+ | 3 | 3 | 2 | 2 | 7 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hot-shot laspistol | ||||||
| Hot-shot laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - |
| Medical scalpels | ||||||
| Medical scalpels | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of 2+ is always successful. |
| Each time an attack is made with this weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of 2+ is always successful. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenade | ||||||
| Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Quartermaster Revenant’s hot-shot laspistol can be replaced with one weapon from the Ranged Weapons list. • The Quartermaster Revenant can be equipped with one weapon from the Melee Weapons list.
|
ABILITIES | |
ABILITIES |
Unquestioning Loyalty Mindlock: While this unit contains a Quartermaster Revenant model, Medicae-servitor models in this unit have a Weapon Skill characteristic of 4+. Medi-pack (Aura): While a friendly KRIEG INFANTRY unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS | |
| KEYWORDS: INFANTRY, QUARTERMASTER CADRE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Sentinel Powerlifter (base: Use model) |
|||||||||||
| 1‑3 | 50 Sentinel Powerlifter |
9" | 4+ | 4+ | 5 | 5 | 6 | 1 | 7 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Powerlifter | ||||||
| Powerlifter | Melee | Melee | x2 | -2 | D3 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
| Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
ABILITIES | |
ABILITIES |
Scout Vehicle: At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this unit can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target it. Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play: on a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, SENTINEL POWERLIFTERS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Armoured Sentinel (base: 60mm) |
|||||||||||
| 1‑3 | 35 Armoured Sentinel |
8" | 4+ | 4+ | 5 | 6 | 6 | 1 | 7 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Autocannon | ||||||
+10 Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+15 Lascannon | ||||||
+15 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+15 Missile launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+15 Missile launcher | When attacking with this weapon, choose one of the profiles below. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
| Multi-laser | ||||||
| Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
+15 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+2 Sentinel chainsaw | ||||||
+2 Sentinel chainsaw | Melee | Melee | User | -1 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its multi-laser with a heavy flamer, autocannon, missile launcher, lascannon or plasma cannon. • Any model may take a Sentinel chainsaw. • Any model may take a hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this unit can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target it. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ARMOURED SENTINELS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
110 Hellhound (base: Use model) |
|||||||||||
| 1‑3 | 110 Hellhound |
12" | 6+ | 4+ | 6 | 7 | 6-11 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Chem cannon | ||||||
| Chem cannon | 8" | Heavy D6 | * | -3 | 1 | This weapon automatically hits its target. In addition, it wounds on a 2+, unless it is targeting a VEHICLE, in which case it wounds on a 6+. |
| This weapon automatically hits its target. In addition, it wounds on a 2+, unless it is targeting a VEHICLE, in which case it wounds on a 6+. | ||||||
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Inferno cannon | ||||||
| Inferno cannon | 16" | Heavy 2D6 | 6 | -1 | 1 | This weapon automatically hits its target. |
| This weapon automatically hits its target. | ||||||
| Melta cannon | ||||||
| Melta cannon | 24" | Assault D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its heavy bolter with a heavy flamer or a multi-melta. • Any model may take items from the Vehicle Equipment list.
|
ABILITIES | |
ABILITIES |
Explodes: If a Hellhound, Devil Dog or Bane Wolf is reduced to 0 wounds, roll a D6 (adding 2 to the result in the case of a Hellhound) before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, a Hellhound, Devil Dog or Bane Wolf can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target it. Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, HELLHOUNDS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Scout Sentinel (base: 60mm) |
|||||||||||
| 1‑3 | 35 Scout Sentinel |
9" | 4+ | 4+ | 5 | 5 | 6 | 1 | 7 | 4+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Autocannon | ||||||
+10 Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+15 Lascannon | ||||||
+15 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+15 Missile launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+15 Missile launcher | When attacking with this weapon, choose one of the profiles below. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
| Multi-laser | ||||||
| Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
+2 Sentinel chainsaw | ||||||
+2 Sentinel chainsaw | Melee | Melee | User | -1 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its multi-laser with a heavy flamer, autocannon, missile launcher or lascannon. • Any model may take a Sentinel chainsaw. • Any model may take a hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Scout Vehicle: At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this unit can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target it. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, SCOUT SENTINELS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Death Rider (base: 40mm) |
|||||||||||
| 4‑9 | 20 Death Rider |
10" | 4+ | 3+ | 3 | 4 | 3 | 1 | 7 | 4+ | 40mm |
20 Ridemaster (base: 40mm) |
|||||||||||
| 1 | 20 Ridemaster |
10" | 4+ | 3+ | 3 | 4 | 3 | 2 | 7 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Death rider hunting lance | ||||||
| Death rider hunting lance | Melee | Melee | User | -1 | 1 | Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2. |
| Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2. | ||||||
| Savage claws | ||||||
| Savage claws | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
| Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Ridemaster's laspistol can be replaced with one of the following: 1 bolt pistol; 1 plasma pistol. • The Ridemaster’s hunting lance can be replaced with one of the following: 1 chainsword; 1 power sword.
|
ABILITIES | |
ABILITIES |
Augmented Mount: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Flanking Manoeuvres: During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from any enemy models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS | |
| KEYWORDS: CAVALRY, DEATH RIDERS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
8 Rough Rider (base: 40mm) |
|||||||||||
| 4‑9 | 8 Rough Rider |
10" | 4+ | 4+ | 3 | 3 | 2 | 1 | 6 | 5+ | 40mm |
8 Rough Rider Sergeant (base: 40mm) |
|||||||||||
| 1 | 8 Rough Rider Sergeant |
10" | 4+ | 4+ | 3 | 3 | 2 | 2 | 7 | 5+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+2 Hunting lance | ||||||
+2 Hunting lance | Melee | Melee | +2 | -2 | D3 | When the bearer fights, it can only attack with this weapon if it has charged this turn. |
| When the bearer fights, it can only attack with this weapon if it has charged this turn. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+4 Power lance | ||||||
+4 Power lance | Melee | Melee | +2 | -1 | 1 | - |
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Trampling hooves | ||||||
| Trampling hooves | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Rough Rider Sergeant can be equipped with 1 plasma pistol instead of 1 laspistol. • The Rough Rider Sergeant can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power lance; 1 power maul; 1 power sword. • Up to 2 Rough Riders can be equipped with one of the following instead of 1 hunting lance: 1 flamer; 1 grenade launcher; 1 meltagun; 1 plasma gun.
|
ABILITIES | |
ABILITIES |
Flanking Manoeuvres: During deployment, you can set up this unit on the army’s flank instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models and wholly within 6" of any battlefield edge.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: CAVALRY, ROUGH RIDERS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
110 Hellhound (base: Use model) |
|||||||||||
| 1‑3 | 110 Hellhound |
12" | 6+ | 4+ | 6 | 7 | 6-11 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Artemia inferno cannon | ||||||
+20 Artemia inferno cannon | 16" | Heavy 2D3 | 6 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Chem cannon | ||||||
| Chem cannon | 8" | Heavy D6 | * | -3 | 1 | This weapon automatically hits its target. In addition, it wounds on a 2+, unless it is targeting a VEHICLE, in which case it wounds on a 6+. |
| This weapon automatically hits its target. In addition, it wounds on a 2+, unless it is targeting a VEHICLE, in which case it wounds on a 6+. | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Inferno cannon | ||||||
+10 Inferno cannon | 16" | Heavy 2D6 | 6 | -1 | 1 | This weapon automatically hits its target. |
| This weapon automatically hits its target. | ||||||
+10 Melta cannon | ||||||
+10 Melta cannon | 24" | Assault D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its heavy bolter with a heavy flamer or a multi-melta. • Any model may take items from the Vehicle Equipment list. • Each Hellhound model can have its inferno cannon replaced with 1 Artemia inferno cannon.
|
ABILITIES | |
ABILITIES |
Explodes: If a Hellhound, Devil Dog or Bane Wolf is reduced to 0 wounds, roll a D6 (adding 2 to the result in the case of a Hellhound) before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, a Hellhound, Devil Dog or Bane Wolf can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target it. Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, HELLHOUNDS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
22 Mukaali Rider (base: 40mm) |
|||||||||||
| 2‑5 | 22 Mukaali Rider |
8" | 4+ | 4+ | 3 | 5 | 3 | 1 | 6 | 4+ | 40mm |
22 Mukaali Rider Sergeant (base: 40mm) |
|||||||||||
| 1 | 22 Mukaali Rider Sergeant |
8" | 4+ | 4+ | 3 | 5 | 3 | 2 | 7 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Grenade launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+5 Grenade launcher | When attacking with this weapon, choose one of the profiles below. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
+5 Meltagun | ||||||
+5 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Hunting lance | ||||||
| Hunting lance | Melee | Melee | +2 | -2 | D3 | - |
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power lance | ||||||
+5 Power lance | Melee | Melee | +2 | -1 | 1 | - |
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Stomping feet | ||||||
| Stomping feet | Melee | Melee | +2 | 0 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
| Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• A Mukaali Rider Sergeant’s laspistol can be replaced with 1 plasma pistol. • A Mukaali Rider Sergeant’s hunting lance can be replaced with one of the following: 1 chainsword; 1 power axe; 1 power lance; 1 power maul; 1 power sword. • Up to two Mukaali Riders can each have their hunting lances replaced with one of the following: 1 flamer; 1 grenade launcher; 1 meltagun; 1 plasma gun.
|
ABILITIES | |
ABILITIES |
Flanking Manoeuvres: During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from any enemy models.
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| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, TALLARN, BROOD BROTHERS | |
| KEYWORDS: CAVALRY, MUKAALI RIDERS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
75 Salamander Scout Tank (base: Use model) |
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| 1‑3 | 75 Salamander Scout Tank |
12" | 6+ | 4+ | 6 | 7 | 6-10 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each be equipped with 1 hunter-killer missile. • Any number of models can each be equipped with one of the following: 1 heavy stubber; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Scout Vehicle: At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this unit can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target it. Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, SALAMANDER SCOUT TANKS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Tauros Assault Vehicle (base: Use model) |
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| 1‑3 | 50 Tauros Assault Vehicle |
15" | 4+ | 4+ | 4 | 5 | 6 | 2 | 7 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
Tauros grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Tauros grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 36" | Assault 2D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 36" | Assault 2 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their heavy flamer replaced with 1 tauros grenade launcher. • Any number of models can each be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Galvanic Motor: Each time this unit Advances, until the start of your next Movement phase, models in this unit gain a 5+ invulnerable save. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TAUROS, TAUROS ASSAULT VEHICLES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Tauros Venator (base: Use model) |
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| 1‑3 | 50 Tauros Venator |
15" | 4+ | 4+ | 4 | 5 | 6 | 2 | 7 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+30 Twin lascannon | ||||||
+30 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Twin multi-laser | ||||||
| Twin multi-laser | 36" | Heavy 6 | 6 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their twin multi-laser replaced with 1 twin lascannon. • Any number of models can each be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Galvanic Motor: Each time this unit Advances, until the start of your next Movement phase, models in this unit gain a 5+ invulnerable save. Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TAUROS, TAUROS VENATORS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
120 Valkyrie (base: 120 x 92mm flying base) |
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| 1‑3 | 120 Valkyrie |
20-45" | 6+ | 4+ | 7 | 7 | 8-14 | 3 | 7 | 3+ | 120 x 92mm flying base |
| 20-30" | 6+ | 5+ | 7 | 7 | 4-7 | 3 | 7 | 3+ | |||
| 20" | 6+ | 6+ | 7 | 7 | 1-3 | 3 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Hellstrike missiles | ||||||
| Hellstrike missiles | 72" | Heavy 1 | 8 | -2 | D6 | Roll two dice when inflicting damage with this weapon and discard the lowest result. |
| Roll two dice when inflicting damage with this weapon and discard the lowest result. | ||||||
+15 Lascannon | ||||||
+15 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Multi-laser | ||||||
| Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
| Multiple rocket pod | ||||||
| Multiple rocket pod | 36" | Assault D6 | 5 | -1 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its multi-laser with a lascannon. • Any model may replace its hellstrike missiles with two multiple rocket pods. • Any model may take two heavy bolters.
|
ABILITIES | |
ABILITIES |
Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Grav-chute Insertion: Models may disembark from this vehicle at any point during its move, but if they do they cannot move further during this phase; if the Valkyrie moves 20" or more, you must roll a D6 for each model disembarking. On a 1, that model is slain. Models that disembark in this manner must be set up more than 9" from any enemy models. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Roving Gunship: If this model hovers in its Movement phase, add 1 to all hit rolls made for it in the following Shooting phase. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, AERONAUTICA IMPERIALIS, BROOD BROTHERS | |
| KEYWORDS: AIRCRAFT, VEHICLE, TRANSPORT, FLY, VALKYRIES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Arvus Lighter (base: 120 x 92mm flying base) |
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| 1 | 85 Arvus Lighter |
20-30" | 6+ | 4+ | 5 | 6 | 8 | 1 | 7 | 3+ | 120 x 92mm flying base |
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapon Team or Veteran Heavy Weapon Team model takes the space of 2 models. This model cannot transport OGRYN models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, AERONAUTICA IMPERIALIS, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, TRANSPORT, AIRCRAFT, FLY, ARVUS LIGHTER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
165 Avenger Strike Fighter (base: 120 x 92mm flying base) |
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| 1 | 165 Avenger Strike Fighter |
20-45" | 6+ | 4+ | 6 | 6 | 8-14 | 3 | 7 | 3+ | 120 x 92mm flying base |
| 20-35" | 6+ | 5+ | 6 | 6 | 4-7 | D3 | 7 | 3+ | |||
| 20-25" | 6+ | 6+ | 6 | 6 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Avenger bolt cannon | ||||||
| Avenger bolt cannon | 36" | Heavy 10 | 6 | -2 | 2 | - |
| Heavy stubber | ||||||
| Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
| Lascannon | ||||||
| Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, AERONAUTICA IMPERIALIS, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, AVENGER STRIKE FIGHTER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
210 Thunderbolt (base: 120 x 92mm flying base) |
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| 1 | 210 Thunderbolt |
20-45" | 6+ | 4+ | 6 | 7 | 8-15 | 3 | 7 | 3+ | 120 x 92mm flying base |
| 20-35" | 6+ | 5+ | 6 | 7 | 4-7 | D3 | 7 | 3+ | |||
| 20-25" | 6+ | 6+ | 6 | 7 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Thunderbolt hellstrike rack | ||||||
+20 Thunderbolt hellstrike rack | 72" | Heavy 2 | 8 | -2 | D6+2 | - |
| Thunderbolt nose autocannons | ||||||
| Thunderbolt nose autocannons | 48" | Heavy 8 | 7 | -1 | 2 | - |
| Thunderbolt twin lascannon | ||||||
| Thunderbolt twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 Thunderbolt hellstrike rack.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, AERONAUTICA IMPERIALIS, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, THUNDERBOLT | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
210 Vendetta Gunship (base: 120 x 92mm flying base) |
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| 1 | 210 Vendetta Gunship |
20-45" | 6+ | 4+ | 6 | 7 | 8-14 | 3 | 7 | 3+ | 120 x 92mm flying base |
| 20-35" | 6+ | 5+ | 6 | 7 | 4-7 | D3 | 7 | 3+ | |||
| 20-25" | 6+ | 6+ | 6 | 7 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Vendetta hellstrike rack | ||||||
| Vendetta hellstrike rack | 72" | Heavy 2 | 8 | -2 | D6+2 | - |
| Vendetta twin lascannon | ||||||
| Vendetta twin lascannon | 72" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• 2 of this model's Vendetta twin lascannons can be replaced with 1 Vendetta hellstrike rack. • This model can be equipped with 2 heavy bolters.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapon Team or Veteran Heavy Weapon Team model takes the space of 2 models and each OGRYN model takes the space of 3 models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, AERONAUTICA IMPERIALIS, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, TRANSPORT, VENDETTA GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
130 Voss-pattern Lightning (base: 120 x 92mm flying base) |
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| 1 | 130 Voss-pattern Lightning |
20-45" | 6+ | 4+ | 7 | 7 | 8-14 | 3 | 7 | 3+ | 120 x 92mm flying base |
| 20-35" | 6+ | 5+ | 7 | 7 | 4-7 | D3 | 7 | 3+ | |||
| 20-25" | 6+ | 6+ | 7 | 7 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lascannon | ||||||
| Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+20 Lightning hellstrike rack | ||||||
+20 Lightning hellstrike rack | 72" | Heavy 2 | 8 | -2 | D6+2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 lightning hellstrike rack.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, AERONAUTICA IMPERIALIS, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, VOSS-PATTERN LIGHTNING | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
180 Vulture Gunship (base: 120 x 92mm flying base) |
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| 1 | 180 Vulture Gunship |
20-45" | 6+ | 4+ | 6 | 7 | 8-14 | 3 | 7 | 3+ | 120 x 92mm flying base |
| 20-35" | 6+ | 5+ | 6 | 7 | 4-7 | D3 | 7 | 3+ | |||
| 20-25" | 6+ | 6+ | 6 | 7 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Multiple rocket pod | ||||||
| Multiple rocket pod | 36" | Assault D6 | 5 | -1 | 1 | Blast |
| Blast | ||||||
+10 Vulture gatling cannon | ||||||
+10 Vulture gatling cannon | 24" | Heavy 20 | 5 | 0 | 1 | - |
| Vulture hellstrike rack | ||||||
| Vulture hellstrike rack | 72" | Heavy 2 | 8 | -2 | D6+2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 multiple rocket pods and Vulture hellstrike rack can be replaced with 2 Vulture gatling cannons.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, AERONAUTICA IMPERIALIS, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, VULTURE GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
95 Aquila Lander (base: 120 x 92mm flying base) |
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| 1 | 95 Aquila Lander |
20-45" | 6+ | 4+ | 6 | 7 | 7-12 | 3 | 7 | 3+ | 120 x 92mm flying base |
| 20-30" | 6+ | 5+ | 6 | 7 | 4-6 | D3 | 7 | 3+ | |||
| 20-25" | 6+ | 6+ | 6 | 7 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Autocannon | ||||||
+10 Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+10 Heavy bolter | ||||||
+10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Multi-laser | ||||||
| Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s heavy bolter can be replaced with one of the following: 1 autocannon; 1 multi-laser.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 7 INFANTRY models. Each Heavy Weapons Team model or Veteran Heavy Weapons Team model takes the space of 2 models. It cannot transport OGRYN models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, TRANSPORT, AQUILA LANDER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
115 Valkyrie Sky Talon (base: 120 x 92mm flying base) |
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| 1 | 115 Valkyrie Sky Talon |
20-45" | 6+ | 4+ | 7 | 7 | 7-14 | 3 | 7 | 3+ | 120 x 92mm flying base |
| 20-30" | 6+ | 5+ | 7 | 7 | 4-6 | 3 | 7 | 3+ | |||
| 20-25" | 6+ | 6+ | 7 | 7 | 1-3 | 3 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hellstrike missiles | ||||||
+5 Hellstrike missiles | 72" | Heavy 1 | 8 | -2 | D6 | Roll two dice when inflicting damage with this weapon and discard the lowest result. |
| Roll two dice when inflicting damage with this weapon and discard the lowest result. | ||||||
| Multiple rocket pod | ||||||
| Multiple rocket pod | 36" | Assault D6 | 5 | -1 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 hellstrike missiles can be replaced with 2 multiple rocket pods.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Grav-chute Insertion: Models may disembark from this vehicle at any point during its move, but if they do they cannot move further during this phase; if the Valkyrie moves 20" or more, you must roll a D6 for each model disembarking. On a 1, that model is slain. Models that disembark in this manner must be set up more than 9" from any enemy models. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 1 ELYSIAN TAUROS model or 2 ELYSIAN DROP SENTINEL models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ELYSIAN, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, TRANSPORT, VALKYRIE SKY TALON | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
125 Basilisk (base: Use model) |
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| 1‑3 | 125 Basilisk |
12" | 6+ | 4+ | 6 | 6 | 6-11 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 6 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 6 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Earthshaker cannon | ||||||
| Earthshaker cannon | 240" | Heavy D6 | 9 | -3 | D3 | Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. |
| Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. | ||||||
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its heavy bolter with a heavy flamer. • Any model may take items from the Vehicle Equipment list.
|
ABILITIES | |
ABILITIES |
Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, BASILISKS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
150 Deathstrike (base: Use model) |
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| 1 | 150 Deathstrike |
12" | 6+ | 4+ | 6 | 7 | 6-11 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Deathstrike missile | ||||||
| Deathstrike missile | 200" | Heavy 3D6 | * | * | * | Blast. This weapon can only be fired once per battle. This weapon can target units that are not visible to the bearer. Each time you hit the target with this weapon it suffers a mortal wound. After resolving all damage on the unit, roll a D6 for every other unit within 6" of the target unit – on a 4+ that unit also suffers D3 mortal wounds. |
| Blast. This weapon can only be fired once per battle. This weapon can target units that are not visible to the bearer. Each time you hit the target with this weapon it suffers a mortal wound. After resolving all damage on the unit, roll a D6 for every other unit within 6" of the target unit – on a 4+ that unit also suffers D3 mortal wounds. | ||||||
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its heavy bolter with a heavy flamer. • This model may take items from the Vehicle Equipment list.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. The Hour is Nigh: The Deathstrike missile cannot be fired normally in the Shooting phase or during Overwatch. In one of your Shooting phases, if you wish to fire the Deathstrike missile, roll a D6 and add the battle round number. If the result is 8 or more, you can fire the Deathstrike missile during this Shooting phase. For example, in the third battle round, a roll of 5+ would be needed to fire the Deathstrike missile. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, DEATHSTRIKE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Heavy Weapons Team (base: 60mm) | |||||||||||
| 3 | Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Each model must take an item from the Heavy Weapons list.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: INFANTRY, HEAVY WEAPONS SQUAD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
110 Hydra (base: Use model) |
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| 1‑3 | 110 Hydra |
12" | 6+ | 4+ | 6 | 6 | 6-11 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 6 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 6 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Hydra quad autocannon | ||||||
| Hydra quad autocannon | 72" | Heavy 8 | 7 | -1 | 2 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. |
| Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its heavy bolter with a heavy flamer. • Any model may take items from the Vehicle Equipment list.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, HYDRAS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
140 Leman Russ Battle Tank (base: Use model) |
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| 1‑3 | 140 Leman Russ Battle Tank |
10" | 6+ | 4+ | 7 | 8 | 7-12 | 3 | 7 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 4-6 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Battle cannon | ||||||
+5 Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast |
| Blast | ||||||
+5 Demolisher cannon | ||||||
+5 Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
| Eradicator nova cannon | ||||||
| Eradicator nova cannon | 36" | Heavy D6 | 6 | -2 | D3 | Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
| Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. | ||||||
Executioner plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Executioner plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D6 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D6 | 8 | -3 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+15 Exterminator autocannon | ||||||
+15 Exterminator autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+20 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+20 Punisher gatling cannon | ||||||
+20 Punisher gatling cannon | 24" | Heavy 20 | 5 | 0 | 1 | - |
| Vanquisher battle cannon | ||||||
| Vanquisher battle cannon | 72" | Heavy 1 | 8 | -3 | D6 | Roll two dice when inflicting damage with this weapon and discard the lowest result. |
| Roll two dice when inflicting damage with this weapon and discard the lowest result. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its battle cannon with an eradicator nova cannon, exterminator autocannon, vanquisher battle cannon, demolisher cannon, executioner plasma cannon or punisher gatling cannon. • Any model may replace its heavy bolter with a heavy flamer or a lascannon. • Any model may take two heavy bolters, two heavy flamers, two multi-meltas or two plasma cannons. • Any model may take items from the Vehicle Equipment list.
|
ABILITIES | |
ABILITIES |
Grinding Advance Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Emergency Plasma Vents: If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, LEMAN RUSS, LEMAN RUSS BATTLE TANK | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
145 Manticore (base: Use model) |
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| 1 | 145 Manticore |
12" | 6+ | 4+ | 6 | 7 | 6-11 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Storm eagle rockets | ||||||
| Storm eagle rockets | 120" | Heavy 2D6 | 10 | -2 | D3 | Blast. This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle. |
| Blast. This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its heavy bolter with a heavy flamer. • This model may take items from the Vehicle Equipment list.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, MANTICORE | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
135 Wyvern (base: Use model) |
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| 1‑3 | 135 Wyvern |
12" | 6+ | 4+ | 6 | 6 | 6-11 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 6 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 6 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Wyvern quad stormshard mortar | ||||||
| Wyvern quad stormshard mortar | 48" | Heavy 4D6 | 4 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. You can re-roll failed wound rolls for this weapon. |
| Blast. This weapon can target units that are not visible to the bearer. You can re-roll failed wound rolls for this weapon. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its heavy bolter with a heavy flamer. • Any model may take items from the Vehicle Equipment list.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, WYVERNS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
130 Armageddon-pattern Basilisk (base: Use model) |
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| 1‑3 | 130 Armageddon-pattern Basilisk |
12" | 6+ | 4+ | 6 | 7 | 6-11 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Earthshaker cannon | ||||||
| Earthshaker cannon | 240" | Heavy D6 | 9 | -3 | D3 | Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. |
| Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. | ||||||
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s heavy bolter can be replaced with 1 heavy flamer. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter or 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, BASILISK, ARMAGEDDON-PATTERN BASILISKS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
140 Armageddon-pattern Medusa (base: Use model) |
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| 1‑3 | 140 Armageddon-pattern Medusa |
12" | 6+ | 4+ | 6 | 7 | 6-11 | 3 | 7 | 3+ | Use model |
| 8" | 6+ | 5+ | 6 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 6 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Medusa siege cannon | ||||||
| Medusa siege cannon | 36" | Heavy D6 | 10 | -3 | D6 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s heavy bolter can be replaced with 1 heavy flamer. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter or 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, MEDUSA, ARMAGEDDON-PATTERN MEDUSAS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
110 Carnodon (base: Use model) |
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| 1 | 110 Carnodon |
12" | 5+ | 4+ | 7 | 7 | 7-12 | 3 | 7 | 3+ | Use model |
| 9" | 5+ | 5+ | 7 | 7 | 4-6 | D3 | 7 | 3+ | |||
| 6" | 5+ | 6+ | 7 | 7 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
| Carnodon twin autocannon | ||||||
| Carnodon twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+10 Carnodon twin lascannon | ||||||
+10 Carnodon twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Carnodon twin multi-laser | ||||||
| Carnodon twin multi-laser | 36" | Heavy 6 | 6 | 0 | 1 | - |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Lascannon | ||||||
+5 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Multi-laser | ||||||
| Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
| Volkite caliver | ||||||
| Volkite caliver | 30" | Heavy 2 | 5 | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Volkite culverin | ||||||
| Volkite culverin | 45" | Heavy 4 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s carnodon twin autocannon can be replaced with one of the following: 1 Carnodon twin multi-laser; 1 Carnodon twin lascannon; 1 volkite culverin. • This model’s two autocannons can be replaced with one of the following: 2 heavy bolters; 2 heavy flamers; 2 lascannons; 2 multi-lasers; 2 volkite calivers. • This model can be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, CARNODON | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
150 Colossus Bombard (base: Use model) |
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| 1‑3 | 150 Colossus Bombard |
8" | 6+ | 4+ | 7 | 8 | 7-12 | 3 | 7 | 3+ | Use model |
| 6" | 6+ | 5+ | 7 | 8 | 4-6 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Colossus siege mortar | ||||||
| Colossus siege mortar | 240" | Heavy 3D3 | 6 | -2 | D3 | Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. |
| Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter or 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, COLOSSUS BOMBARDS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Cyclops Demolition Vehicle (base: Use model) |
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| 1 | 50 Cyclops Demolition Vehicle |
10" | 6+ | 4+ | 4 | 6 | 4 | 1 | 10 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Cyclops demolition charge | ||||||
| Cyclops demolition charge | 6" | Heavy 2D6 | 9 | -2 | D3 | Blast |
| Blast | ||||||
ABILITIES | |
ABILITIES |
Demolition Vehicle: The bearer can be selected to shoot with if it is within Engagement Range of any enemy units and can make attacks with its Cyclops demolition charge when doing so. When this unit is selected to shoot with its Cyclops demolition charge, you must target and resolve attacks against every other visible unit within range (friendly and enemy), even if those units are within Engagement Range of models from a unit from the opposing side. After this unit shoots with Cyclops demolition charge, it is destroyed. In addition, this model cannot control objective markers or perform actions. Compact: This model can embark within and disembark from ASTRA MILITARUM TRANSPORT models as if it were an INFANTRY model. It takes the space of 6 models. This model cannot shoot in a turn in which it disembarks. Explodes: When this model is destroyed (except if it is destroyed after shooting its Cyclops demolition charge), roll one D6 before removing it from play. On a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, CYCLOPS DEMOLITION VEHICLE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Earthshaker Carriage (base: Use model) |
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| 1‑3 | 120 Earthshaker Carriage |
- | 4+ | 4+ | 3 | 6 | 7 | 5 | 7 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Earthshaker cannon | ||||||
| Earthshaker cannon | 240" | Heavy D6 | 9 | -3 | D3 | Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. |
| Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. | ||||||
ABILITIES | |
ABILITIES |
Artillery and Crew: Each Earthshaker Carriage and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Earthshaker Carriage model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Earthshaker Carriage’s model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ARTILLERY, EARTHSHAKER CARRIAGE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Heavy Mortar (base: Use model) |
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| 1‑3 | 70 Heavy Mortar |
- | 4+ | 4+ | 3 | 6 | 7 | 3 | 7 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy mortar | ||||||
| Heavy mortar | 48" | Heavy D6 | 6 | -1 | 2 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
ABILITIES | |
ABILITIES |
Artillery and Crew: Each Heavy Mortar and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Heavy Mortar model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Heavy Mortar's model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ARTILLERY, HEAVY MORTAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Heavy Quad Launcher (base: Use model) |
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| 1‑3 | 90 Heavy Quad Launcher |
- | 4+ | 4+ | 3 | 6 | 6 | 3 | 7 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy quad launcher | ||||||
| Heavy quad launcher | 48" | Heavy 4D6 | 5 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
ABILITIES | |
ABILITIES |
Artillery and Crew: Each Heavy Quad Launcher and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Heavy Quad Launcher model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Heavy Quad Launcher’s model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ARTILLERY, HEAVY QUAD LAUNCHER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
210 Malcador (base: Use model) |
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| 1 | 210 Malcador |
10" | 6+ | 4+ | 7 | 8 | 10-18 | 3 | 7 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 5-9 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-4 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
| Battle cannon | ||||||
| Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast |
| Blast | ||||||
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Lascannon | ||||||
+5 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 autocannons can be replaced with 2 heavy bolters or 2 lascannons. • This model’s heavy bolter can be replaced with 1 autocannon or 1 lascannon. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter or 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, MALCADOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
230 Malcador Annihilator (base: Use model) |
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| 1 | 230 Malcador Annihilator |
10" | 6+ | 4+ | 7 | 8 | 10-18 | 3 | 7 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 5-9 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-4 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
| Demolisher cannon | ||||||
| Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Lascannon | ||||||
+5 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Malcador twin lascannon | ||||||
| Malcador twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 heavy bolters can be replaced with one of the following: 2 autocannons; 2 lascannons. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter or 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, MALCADOR, MALCADOR ANNIHILATOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
260 Malcador Defender (base: Use model) |
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| 1 | 260 Malcador Defender |
10" | 6+ | 4+ | 7 | 8 | 10-18 | 3 | 7 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 5-9 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-4 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
| Demolisher cannon | ||||||
| Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Lascannon | ||||||
+5 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can have 2 of its heavy bolters replaced with one of the following: 2 autocannons; 2 lascannons. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter or 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, MALCADOR, MALCADOR DEFENDER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
250 Malcador Infernus (base: Use model) |
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| 1 | 250 Malcador Infernus |
10" | 6+ | 4+ | 7 | 8 | 10-18 | 3 | 7 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 5-9 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-4 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Autocannon | ||||||
+15 Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Inferno gun | ||||||
| Inferno gun | 18" | Heavy 3D6 | 7 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 heavy stubbers can be replaced with one of the following: 2 autocannons; 2 heavy bolters; 2 heavy flamers; 2 lascannons. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, MALCADOR, MALCADOR INFERNUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Medusa Carriage (base: Use model) |
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| 1‑3 | 120 Medusa Carriage |
- | 4+ | 4+ | 3 | 6 | 7 | 5 | 7 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Medusa siege cannon | ||||||
| Medusa siege cannon | 36" | Heavy D6 | 10 | -3 | D6 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
ABILITIES | |
ABILITIES |
Artillery and Crew: Each Medusa Carriage and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Medusa Carriage model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Medusa Carriage’s model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ARTILLERY, MEDUSA CARRIAGE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Rapier Laser Destroyer (base: Use model) |
|||||||||||
| 1‑3 | 85 Rapier Laser Destroyer |
4" | 4+ | 4+ | 3 | 5 | 4 | 2 | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laser destroyer | ||||||
| Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
ABILITIES | |
ABILITIES |
Artillery and Crew: Each Rapier Laser Destroyer and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Rapier Laser Destroyer model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Rapier Laser Destroyer’s model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves.
|
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ARTILLERY, RAPIER LASER DESTROYER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
120 Thunderer (base: Use model) |
|||||||||||
| 1‑3 | 120 Thunderer |
10" | 6+ | 4+ | 7 | 8 | 7-12 | 3 | 7 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 4-6 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Demolisher cannon | ||||||
| Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can be equipped with 1 hunter-killer missile. • Any number of models can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, THUNDERERS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
335 Valdor Tank Hunter (base: Use model) |
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| 1 | 335 Valdor Tank Hunter |
10" | 6+ | 4+ | 7 | 8 | 11-20 | 6 | 8 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 6-10 | D6 | 8 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-5 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Lascannon | ||||||
+5 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Valdor neutron laser | ||||||
| Valdor neutron laser | 48" | Heavy 3 | 12 | -3 | D6 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. |
| Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's autocannon can be replaced with one of the following: 1 heavy bolter; 1 heavy flamer; 1 lascannon. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 206'suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, VALDOR TANK HUNTER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Earthshaker Carriage (base: Use model) |
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| 1‑3 | 125 Earthshaker Carriage |
- | - | 4+ | 4 | 7 | 7 | - | 7 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Earthshaker cannon | ||||||
| Earthshaker cannon | 240" | Heavy D6 | 9 | -3 | D3 | Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. |
| Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. | ||||||
ABILITIES | |
ABILITIES |
Artillery Battery: The first time this unit is set up on the battlefield, each model must be placed within 6" of each other. After this unit has been set up, each model is treated as a separate unit. If this model contains any crew, they are ignored for all rules purposes. Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ARTILLERY, EARTHSHAKER BATTERY | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
85 Griffon Mortar Carrier (base: Use model) |
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| 1‑3 | 85 Griffon Mortar Carrier |
8" | 6+ | 4+ | 7 | 7 | 6-11 | 3 | 7 | 3+ | Use model |
| 6" | 6+ | 5+ | 7 | 7 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 7 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Griffon heavy mortar | ||||||
| Griffon heavy mortar | 48" | Heavy D6 | 6 | -1 | 2 | Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefit of cover to its saving throw. |
| Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefit of cover to its saving throw. | ||||||
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their heavy bolter replaced with 1 heavy flamer. • Any number of models can each be equipped with one of the following: 1 heavy stubber; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, GRIFFON MORTAR CARRIER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Hydra Platform (base: Use model) |
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| 1‑3 | 80 Hydra Platform |
- | - | 4+ | 4 | 7 | 7 | - | 7 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hydra quad autocannon | ||||||
| Hydra quad autocannon | 72" | Heavy 8 | 7 | -1 | 2 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. |
| Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. | ||||||
ABILITIES | |
ABILITIES |
Artillery Battery: The first time this unit is set up on the battlefield, each model must be placed within 6" of each other. After this unit has been set up, each model is treated as a separate unit. If this model contains any crew, they are ignored for all rules purposes. Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ARTILLERY, HYDRA BATTERY | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
140 Leman Russ Battle Tank (base: Use model) |
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| 1‑3 | 140 Leman Russ Battle Tank |
10" | 6+ | 4+ | 7 | 8 | 7-12 | 3 | 7 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 4-6 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-3 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Battle cannon | ||||||
+20 Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast |
| Blast | ||||||
+20 Demolisher cannon | ||||||
+20 Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
+15 Eradicator nova cannon | ||||||
+15 Eradicator nova cannon | 36" | Heavy D6 | 6 | -2 | D3 | Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
| Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. | ||||||
+15 Executioner plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Executioner plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D6 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D6 | 8 | -3 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+30 Exterminator autocannon | ||||||
+30 Exterminator autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+20 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+35 Punisher gatling cannon | ||||||
+35 Punisher gatling cannon | 24" | Heavy 20 | 5 | 0 | 1 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+30 Stygies vanquisher battle cannon | ||||||
+30 Stygies vanquisher battle cannon | 72" | Heavy 1 | 8 | -3 | D3+3 | - |
+45 Twin lascannon | ||||||
+45 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+15 Vanquisher battle cannon | ||||||
+15 Vanquisher battle cannon | 72" | Heavy 1 | 8 | -3 | D6 | Roll two dice when inflicting damage with this weapon and discard the lowest result. |
| Roll two dice when inflicting damage with this weapon and discard the lowest result. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its battle cannon with an eradicator nova cannon, exterminator autocannon, vanquisher battle cannon, demolisher cannon, executioner plasma cannon or punisher gatling cannon. • Any model may replace its heavy bolter with a heavy flamer or a lascannon. • Any model may take two heavy bolters, two heavy flamers, two multi-meltas or two plasma cannons. • Any model may take items from the Vehicle Equipment list. Each of the following wargear options is considered a turret weapon for the purpose of the Grinding Advance rule: • If this unit has the KRIEG keyword, any number of models can each have their 2 heavy bolters replaced with 2 lascannons. • Any number of models can each have their 2 heavy bolters replaced with 2 lascannons. • Any number of models can each have their battle cannon replaced with one of the following: - 1 battle cannon and 1 storm bolter - 1 battle cannon and 1 heavy stubber - 1 twin lascannon - 1 Stygies vanquisher battle cannon
|
ABILITIES | |
ABILITIES |
Grinding Advance Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Emergency Plasma Vents: If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, LEMAN RUSS, LEMAN RUSS BATTLE TANK | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Manticore Platform (base: Use model) |
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| 1‑3 | 120 Manticore Platform |
- | - | 4+ | 4 | 7 | 7 | - | 7 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Storm eagle rockets | ||||||
| Storm eagle rockets | 120" | Heavy 2D6 | 10 | -2 | D3 | Blast. This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle. |
| Blast. This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle. | ||||||
ABILITIES | |
ABILITIES |
Artillery Battery: The first time this unit is set up on the battlefield, each model must be placed within 6" of each other. After this unit has been set up, each model is treated as a separate unit. If this model contains any crew, they are ignored for all rules purposes. Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ARTILLERY, MANTICORE BATTERY | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Sabre Gun Platform (base: Use model) |
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| 1‑3 | 30 Sabre Gun Platform |
- | - | 4+ | 4 | 4 | 4 | - | 7 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Twin autocannon | ||||||
+20 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+20 Twin heavy bolter | ||||||
+20 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy stubber | ||||||
| Twin heavy stubber | 36" | Heavy 6 | 4 | 0 | 1 | - |
+30 Twin lascannon | ||||||
+30 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
OTHER WARGEAR | ABILITIES | ||||||
+20 Defence searchlight | |||||||
Each time this model is selected to shoot with, select one enemy unit within 48" of and visible to this model, then select one friendly INFANTRY unit or one friendly SABRE WEAPONS BATTERY unit that has not been selected for this ability this turn. Until the end of the phase, each time a model in that unit makes a ranged attack against that enemy unit, add 1 to that attack’s hit roll. | |||||||
+20 Defence searchlight | Each time this model is selected to shoot with, select one enemy unit within 48" of and visible to this model, then select one friendly INFANTRY unit or one friendly SABRE WEAPONS BATTERY unit that has not been selected for this ability this turn. Until the end of the phase, each time a model in that unit makes a ranged attack against that enemy unit, add 1 to that attack’s hit roll. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their twin heavy bolter replaced with one of the following: 1 defence searchlight; 1 twin autocannon; 1 twin heavy stubber; 1 twin lascannon.
|
ABILITIES | |
ABILITIES |
Artillery Battery: The first time this unit is set up on the battlefield, each model must be placed within 6" of each other. After this unit has been set up, each model is treated as a separate unit. Skyfire: Each time a model in this unit makes a ranged attack against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ARTILLERY, SABRE WEAPONS BATTERY | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
155 Stygies Destroyer Tank Hunter (base: Use model) |
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| 1‑3 | 155 Stygies Destroyer Tank Hunter |
10" | 6+ | 4+ | 7 | 8 | 6-10 | 3 | 7 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 3-5 | D3 | 7 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Stygies laser destroyer | ||||||
| Stygies laser destroyer | 72" | Heavy 2 | 12 | -4 | D3+3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each be equipped with 1 hunter-killer missile. • Any number of models can each be equipped with one of the following: 1 heavy stubber; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Vehicle Squadron: The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, STYGIES DESTROYER TANK HUNTERS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
410 Baneblade (base: Use model) |
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| 1 | 410 Baneblade |
10" | 5+ | 4+ | 9 | 8 | 14-26 | 9 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 9 | 8 | 7-13 | 6 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 9 | 8 | 1-6 | 3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
| Baneblade cannon | ||||||
| Baneblade cannon | 72" | Heavy 3D6 | 9 | -3 | 3 | Blast |
| Blast | ||||||
| Demolisher cannon | ||||||
| Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+50 Lascannon | ||||||
+50 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy flamer | ||||||
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a hunter-killer missile. • This model may take a storm bolter or a heavy stubber. • This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, BANEBLADE | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
370 Banehammer (base: Use model) |
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| 1 | 370 Banehammer |
10" | 5+ | 4+ | 9 | 8 | 14-26 | 9 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 9 | 8 | 7-13 | 6 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 9 | 8 | 1-6 | 3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+50 Lascannon | ||||||
+50 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Tremor cannon | ||||||
| Tremor cannon | 60" | Heavy 3D6 | 8 | -2 | 3 | Blast. If a unit is hit by this weapon, in their following Movement phase they must halve their Move characteristic and cannot Advance. |
| Blast. If a unit is hit by this weapon, in their following Movement phase they must halve their Move characteristic and cannot Advance. | ||||||
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy flamer | ||||||
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a hunter-killer missile. • This model may take a storm bolter or a heavy stubber. • This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Firing Deck: Up to 10 models being transported by a Banehammer can shoot in their Shooting phase, measuring and drawing line of sight from any point on the vehicle. Units that shoot in this manner count as having moved if they or the Banehammer moved in the preceding Movement phase. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. |
TRANSPORT | |
TRANSPORT |
This model can transport 25 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, TRANSPORT, BANEHAMMER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
370 Banesword (base: Use model) |
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| 1 | 370 Banesword |
10" | 5+ | 4+ | 9 | 8 | 14-26 | 9 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 9 | 8 | 7-13 | 6 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 9 | 8 | 1-6 | 3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+50 Lascannon | ||||||
+50 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Quake cannon | ||||||
| Quake cannon | 140" | Heavy 2D6 | 14 | -4 | D6 | Blast. When rolling for this weapon’s damage, treat any rolls of 1 or 2 as 3 instead. |
| Blast. When rolling for this weapon’s damage, treat any rolls of 1 or 2 as 3 instead. | ||||||
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy flamer | ||||||
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a hunter-killer missile. • This model may take a storm bolter or a heavy stubber. • This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, BANESWORD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
380 Doomhammer (base: Use model) |
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| 1 | 380 Doomhammer |
10" | 5+ | 4+ | 9 | 8 | 14-26 | 9 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 9 | 8 | 7-13 | 6 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 9 | 8 | 1-6 | 3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+50 Lascannon | ||||||
+50 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Magma cannon | ||||||
| Magma cannon | 60" | Heavy 2D6 | 10 | -5 | D6 | Blast. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
| Blast. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | ||||||
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy flamer | ||||||
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a hunter-killer missile. • This model may take a storm bolter or a heavy stubber. • This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Firing Deck: Up to 10 models being transported by a Doomhammer can shoot in their Shooting phase, measuring and drawing line of sight from any point on the vehicle. Units that shoot in this manner count as having moved if they or the Doomhammer moved in the preceding Movement phase. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. |
TRANSPORT | |
TRANSPORT |
This model can transport 25 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, TRANSPORT, DOOMHAMMER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
450 Hellhammer (base: Use model) |
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| 1 | 450 Hellhammer |
10" | 5+ | 4+ | 9 | 8 | 14-26 | 9 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 9 | 8 | 7-13 | 6 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 9 | 8 | 1-6 | 3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
| Demolisher cannon | ||||||
| Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
| Hellhammer cannon | ||||||
| Hellhammer cannon | 36" | Heavy 3D6 | 10 | -4 | 3 | Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |
| Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+50 Lascannon | ||||||
+50 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy flamer | ||||||
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a hunter-killer missile. • This model may take a storm bolter or a heavy stubber. • This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, HELLHAMMER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
430 Shadowsword (base: Use model) |
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| 1 | 430 Shadowsword |
10" | 5+ | 4+ | 9 | 8 | 14-26 | 9 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 9 | 8 | 7-13 | 6 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 9 | 8 | 1-6 | 3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+50 Lascannon | ||||||
+50 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy flamer | ||||||
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Volcano cannon | ||||||
| Volcano cannon | 120" | Heavy 3D3 | 16 | -5 | 2D6 | Blast. You can re-roll failed wound rolls when targeting TITANIC units with this weapon. |
| Blast. You can re-roll failed wound rolls when targeting TITANIC units with this weapon. | ||||||
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a hunter-killer missile. • This model may take a storm bolter or a heavy stubber. • This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Shadowsword Targeters: Add 1 to any hit rolls you make for this model for attacks that target TITANIC units. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, SHADOWSWORD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
430 Stormlord (base: Use model) |
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| 1 | 430 Stormlord |
10" | 5+ | 4+ | 9 | 8 | 14-26 | 9 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 9 | 8 | 7-13 | 6 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 9 | 8 | 1-6 | 3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+50 Lascannon | ||||||
+50 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy flamer | ||||||
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Vulcan mega-bolter | ||||||
| Vulcan mega-bolter | 60" | Heavy 20 | 6 | -2 | 2 | - |
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a hunter-killer missile. • This model may take a storm bolter or a heavy stubber. • This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Extended Firing Deck: Up to 20 models being transported by a Stormlord can shoot in their Shooting phase, measuring and drawing line of sight from any point on the vehicle. Units that shoot in this manner count as having moved if they or the Stormlord moved in the preceding Movement phase. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. |
TRANSPORT | |
TRANSPORT |
This model can transport 40 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, TRANSPORT, STORMLORD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
400 Stormsword (base: Use model) |
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| 1 | 400 Stormsword |
10" | 5+ | 4+ | 9 | 8 | 14-26 | 9 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 9 | 8 | 7-13 | 6 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 9 | 8 | 1-6 | 3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+50 Lascannon | ||||||
+50 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Stormsword siege cannon | ||||||
| Stormsword siege cannon | 36" | Heavy 2D6 | 10 | -4 | D6 | Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Re-roll damage rolls of 1 for this weapon. |
| Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Re-roll damage rolls of 1 for this weapon. | ||||||
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy flamer | ||||||
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a hunter-killer missile. • This model may take a storm bolter or a heavy stubber. • This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.
|
ABILITIES | |
ABILITIES |
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, STORMSWORD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
240 Crassus (base: Use model) |
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| 1 | 240 Crassus |
10" | 6+ | 4+ | 7 | 8 | 11-20 | 6 | 8 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 6-10 | D6 | 8 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-5 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 35 ASTRA MILITARUM INFANTRY models. Each Heavy Weapon Team or Veteran Heavy Weapon Team model takes the space of 2 models and each OGRYN model takes the space of 3 models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, TRANSPORT, CRASSUS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
310 Macharius (base: Use model) |
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| 1 | 310 Macharius |
10" | 6+ | 4+ | 7 | 8 | 12-22 | 6 | 8 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 6-11 | D6 | 8 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-5 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Macharius twin battle cannon | ||||||
| Macharius twin battle cannon | 72" | Heavy 2D6 | 8 | -2 | D6 | Blast |
| Blast | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy stubber | ||||||
| Twin heavy stubber | 36" | Heavy 6 | 4 | 0 | 1 | - |
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 heavy stubbers can be replaced with one of the following: 2 heavy bolters; 2 heavy flamers. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, MACHARIUS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
310 Macharius Vanquisher (base: Use model) |
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| 1 | 310 Macharius Vanquisher |
10" | 6+ | 4+ | 7 | 8 | 12-22 | 6 | 8 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 6-11 | D6 | 8 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-5 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Macharius twin vanquisher cannon | ||||||
| Macharius twin vanquisher cannon | 72" | Heavy 2 | 16 | -4 | 9 | Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, add 1 to that attack's hit roll. |
| Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, add 1 to that attack's hit roll. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy stubber | ||||||
| Twin heavy stubber | 36" | Heavy 6 | 4 | 0 | 1 | - |
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 heavy stubbers can be replaced with one of the following: 2 heavy bolters; 2 heavy flamers. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, MACHARIUS, MACHARIUS VANQUISHER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
340 Macharius Vulcan (base: Use model) |
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| 1 | 340 Macharius Vulcan |
10" | 6+ | 4+ | 7 | 8 | 12-22 | 6 | 8 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 6-11 | D6 | 8 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-5 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Macharius vulcan mega-bolter | ||||||
| Macharius vulcan mega-bolter | 60" | Heavy 16 | 6 | -2 | 2 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy stubber | ||||||
| Twin heavy stubber | 36" | Heavy 6 | 4 | 0 | 1 | - |
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 heavy stubbers can be replaced with one of the following: 2 heavy bolters; 2 heavy flamers. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, MACHARIUS, MACHARIUS VULCAN | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
320 Marauder Bomber (base: Use model) |
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| 1 | 320 Marauder Bomber |
20-45" | 6+ | 4+ | 7 | 7 | 11-20 | 3 | 8 | 3+ | Use model |
| 20-35" | 6+ | 5+ | 7 | 7 | 6-10 | D3 | 8 | 3+ | |||
| 20-25" | 6+ | 6+ | 7 | 7 | 1-5 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Marauder twin heavy bolter | ||||||
| Marauder twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Marauder twin lascannon | ||||||
| Marauder twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
OTHER WARGEAR | ABILITIES | ||||||
Heavy bomb | |||||||
Once per turn, if the bearer has any heavy bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE and MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each heavy bomb can only be dropped once per battle. | |||||||
Heavy bomb | Once per turn, if the bearer has any heavy bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE and MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each heavy bomb can only be dropped once per battle. | ||||||
Inferno bomb | |||||||
Once per turn, if the bearer has any inferno bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 9" of that point, subtracting 1 if that unit is a CHARACTER (excluding VEHICLE and MONSTER units): on a 4+, that unit suffers D3 mortal wounds. Each inferno bomb can only be dropped once per battle. | |||||||
Inferno bomb | Once per turn, if the bearer has any inferno bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 9" of that point, subtracting 1 if that unit is a CHARACTER (excluding VEHICLE and MONSTER units): on a 4+, that unit suffers D3 mortal wounds. Each inferno bomb can only be dropped once per battle. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 heavy bombs can be replaced with 2 inferno bombs.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, AERONAUTICA IMPERIALIS, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, TITANIC, AIRCRAFT, FLY, MARAUDER BOMBER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
350 Marauder Destroyer (base: Use model) |
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| 1 | 350 Marauder Destroyer |
20-45" | 6+ | 4+ | 7 | 7 | 11-20 | 3 | 8 | 3+ | Use model |
| 20-35" | 6+ | 5+ | 7 | 7 | 6-10 | D3 | 8 | 3+ | |||
| 20-25" | 6+ | 6+ | 7 | 7 | 1-5 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Hellstrike missile rack | ||||||
+20 Hellstrike missile rack | 72" | Heavy 2 | 8 | -2 | D6+2 | - |
| Marauder nose autocannons | ||||||
| Marauder nose autocannons | 48" | Heavy 12 | 7 | -1 | 2 | - |
| Marauder twin assault cannon | ||||||
| Marauder twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
| Marauder twin heavy bolter | ||||||
| Marauder twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Heavy bomb | |||||||
Once per turn, if the bearer has any heavy bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE and MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each heavy bomb can only be dropped once per battle. | |||||||
Heavy bomb | Once per turn, if the bearer has any heavy bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE and MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each heavy bomb can only be dropped once per battle. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hellstrike missile rack.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, AERONAUTICA IMPERIALIS, BROOD BROTHERS | |
| KEYWORDS: VEHICLE, TITANIC, AIRCRAFT, FLY, MARAUDER DESTROYER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
300 Minotaur (base: Use model) |
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| 1 | 300 Minotaur |
10" | 6+ | 4+ | 7 | 8 | 12-22 | 6 | 8 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 6-11 | D6 | 8 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-5 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Minotaur twin earthshaker cannon | ||||||
| Minotaur twin earthshaker cannon | 240" | Heavy 2D3+3 | 9 | -3 | D3 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
ABILITIES | |
ABILITIES |
Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. Armoured Frontis: Each time an attack with an Armour Penetration characteristic of -1 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, MINOTAUR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
400 Praetor (base: Use model) |
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| 1 | 400 Praetor |
10" | 6+ | 4+ | 7 | 8 | 11-20 | 6 | 8 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 6-10 | D6 | 8 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-5 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
Praetor launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Praetor launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Foehammer | ||||||
| - Foehammer | 12-120" | Heavy 2D6 | 9 | -2 | D6 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
| - Firestorm | ||||||
| - Firestorm | 12-120" | Heavy 3D6 | 6 | -2 | 2 | Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. |
| Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, PRAETOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
380 Stormblade (base: Use model) |
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| 1 | 380 Stormblade |
10" | 6+ | 4+ | 7 | 8 | 14-26 | 6 | 8 | 3+ | Use model |
| 7" | 6+ | 5+ | 7 | 8 | 7-13 | D6 | 8 | 3+ | |||
| 4" | 6+ | 6+ | 7 | 8 | 1-6 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Lascannon | ||||||
| Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Stormblade plasma blastgun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Stormblade plasma blastgun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 72" | Heavy 2D6 | 9 | -4 | 3 | Blast |
| Blast | ||||||
| - Supercharged | ||||||
| - Supercharged | 72" | Heavy 2D6 | 10 | -4 | 4 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 3 mortal wounds after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 3 mortal wounds after shooting with this weapon. | ||||||
+10 Stormblade twin heavy bolter | ||||||
+10 Stormblade twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Twin heavy flamer | ||||||
+10 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 lascannons and 2 Stormblade twin heavy bolters; 2 lascannons and 2 twin heavy flamers. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.
|
ABILITIES | |
ABILITIES |
Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, STORMBLADE | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
440 Arkurian Stormhammer (base: Use model) |
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| 1 | 440 Arkurian Stormhammer |
10" | 5+ | 4+ | 9 | 8 | 14-26 | 9 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 9 | 8 | 7-13 | 6 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 9 | 8 | 1-6 | 3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Heavy bolter | ||||||
+10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+15 Lascannon | ||||||
+15 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Multi-laser | ||||||
| Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Stormhammer cannon | ||||||
| Stormhammer cannon | 60" | Heavy 2D3 | 9 | -3 | 2D3 | Blast |
| Blast | ||||||
| Twin battle cannon | ||||||
| Twin battle cannon | 72" | Heavy 2D6 | 8 | -2 | D3 | Blast |
| Blast | ||||||
| Adamantium tracks | ||||||
| Adamantium tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s multi-lasers can each be replaced with one of the following: 1 heavy bolter; 1 heavy flamer; 1 lascannon. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, ARKURIAN STORMHAMMER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
500 Dominus Armoured Siege Bombard (base: Use model) |
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| 1 | 500 Dominus Armoured Siege Bombard |
10" | 5+ | 4+ | 8 | 8 | 11-20 | 3 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 8 | 8 | 5-10 | D3 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 8 | 8 | 1-4 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
Dominus triple bombard | ||||||
Before selecting targets, select one of the profiles below to make attacks with. You can only select the stationary bombardment profile if the bearer Remained Stationary in your previous Movement phase. | ||||||
Dominus triple bombard | Before selecting targets, select one of the profiles below to make attacks with. You can only select the stationary bombardment profile if the bearer Remained Stationary in your previous Movement phase. | |||||
| - Mobile bombardment | ||||||
| - Mobile bombardment | 36" | Heavy 2D6 | 10 | -2 | D3 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
| - Stationary bombardment | ||||||
| - Stationary bombardment | 60" | Heavy 3D6 | 10 | -3 | D6 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Lascannon | ||||||
+5 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s heavy bolters can each be replaced with one of the following: 1 autocannon; 1 heavy flamer; 1 lascannon. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, DOMINUS ARMOURED SIEGE BOMBARD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
320 Gorgon Heavy Transport (base: Use model) |
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| 1 | 320 Gorgon Heavy Transport |
10" | 5+ | 4+ | 9 | 8 | 12-22 | 5 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 9 | 8 | 6-11 | 3 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 9 | 8 | 1-5 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Gorgon mortar | ||||||
+10 Gorgon mortar | 48" | Heavy 2D6 | 5 | -1 | 1 | Blast. Each time an attack is made with this weapon, the target does not receive the benefit of cover to its saving throw. |
| Blast. Each time an attack is made with this weapon, the target does not receive the benefit of cover to its saving throw. | ||||||
+10 Heavy bolter | ||||||
+10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Heavy stubber | ||||||
| Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Twin heavy stubber | ||||||
| Twin heavy stubber | 36" | Heavy 6 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 Gorgon mortars can be replaced with one of the following: 4 heavy bolters; 4 heavy flamers; 4 heavy stubbers. • This model can be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Heavy Armoured Prow: This model has a 5+ invulnerable save against ranged attacks. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 30 INFANTRY models. Each Heavy Weapons Team model or Veteran Heavy Weapons Team model takes the space of 2 models, and each OGRYN model takes the space of 3 models. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, TRANSPORT, GORGON HEAVY TRANSPORT | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
340 Macharius Omega (base: Use model) |
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| 1 | 340 Macharius Omega |
10" | 5+ | 4+ | 8 | 8 | 12-22 | 3 | 8 | 3+ | Use model |
| 7" | 5+ | 5+ | 8 | 8 | 6-11 | D3 | 8 | 3+ | |||
| 4" | 5+ | 6+ | 8 | 8 | 1-5 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Autocannon | ||||||
+15 Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
Omega-pattern plasma blastgun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Omega-pattern plasma blastgun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Pulsed bolts | ||||||
| - Pulsed bolts | 60" | Heavy 2D6 | 8 | -3 | 2 | Blast |
| Blast | ||||||
| - Maximal bolts | ||||||
| - Maximal bolts | 60" | Heavy 2D6 | 9 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 autocannons; 2 heavy bolters; 2 heavy flamers. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Steel Behemoth: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot, if it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, TITANIC, MACHARIUS, MACHARIUS OMEGA | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Tarantula Sentry Gun (base: Use model) |
|||||||||||
| 1‑3 | 40 Tarantula Sentry Gun |
- | - | 4+ | 4 | 5 | 4 | - | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Tarantula twin heavy bolter | ||||||
| Tarantula twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Tarantula twin lascannon | ||||||
+10 Tarantula twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their Tarantula twin heavy bolter replaced with 1 Tarantula twin lascannon.
|
ABILITIES | |
ABILITIES |
Automated Emplacement: Each time a model in this unit shoots, select one of the following keywords: INFANTRY; VEHICLE. Until those shots are resolved, when selecting targets for that model's attacks, you must select the closest eligible enemy unit with that keyword. If there are no eligible units with either keyword, that model must target the closest eligible unit instead. This unit is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves. Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, | |
| KEYWORDS: VEHICLE, ARTILLERY, TARANTULA BATTERY | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Gate Section (base: Use model) | |||||||||||
| 1 | Gate Section | - | - | - | 10 | 10 | 8 | - | 10 | 2+ | Use model |
| Gate Tower Section (base: Use model) | |||||||||||
| 2 | Gate Tower Section | - | - | 4+ | 10 | 10 | 16 | - | 10 | 2+ | Use model |
| Tower Section (base: Use model) | |||||||||||
| 2 | Tower Section | - | - | 4+ | 10 | 10 | 12 | - | 10 | 2+ | Use model |
| Wall Section (base: Use model) | |||||||||||
| 2 | Wall Section | - | - | - | 10 | 10 | 12 | - | 10 | 2+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+30 Twin heavy bolter | ||||||
+30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin long-barrelled autocannon | ||||||
| Twin long-barrelled autocannon | 72" | Heavy 4 | 7 | -1 | 2 | - |
+40 Twin lascannon | ||||||
+40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin heavy bolters can each be replaced with 1 twin lascannon. • This model’s tower sections can each be equipped with one of the following: 1 twin lascannon; 1 twin heavy bolter.
|
ABILITIES | |
ABILITIES |
Fortress Set-up: When this Fortification is first set up on the battlefield, each model in this unit must be set up so that it is in end-to-end contact with at least one other friendly Imperial Fortress Walls model. Each Gate Section model must be in end-to-end contact with 2 Gate Tower Section models. You do not have to set up all of the models in this unit in the battlefield if you do not wish to (or if you have insufficient room). This unit can be set up within 3" of other terrain features. After it is set up, models in this unit are treated as a single terrain feature with the following Terrain Traits:
Gates: When this Fortification is first set up on the battlefield, each Gate Section model can be set up with its gate open or closed. In your Command phase, you can open or close the gate each of this unit’s Gate Section models. While a Gate Section’s gate is open, it is no longer an Obstacle and does not have any Terrain Traits. Automated Weapons: Each time this unit is selected to shoot, for each Tower Section or Gate Tower Section model in this unit, if no friendly units are embarked within that model, you can only select one of the following targets for that section’s attacks:
Fire Points: In your Shooting phase, up to 8 models embarked within each Tower Section or Gate Tower Section model can be selected to shoot with; measure distances and draw line of sight from any point on that section when doing so (these embarked models can still shoot while the building is within Engagement Range of enemy units). Wrecked: Each time a model in this unit is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an Obstacles terrain feature with the following terrain traits:
|
TRANSPORT | |
TRANSPORT |
Gate Tower Section: This building has a transport capacity of 12 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 4 or more. No more than two units can be embarked within this building. Tower Section: This building has a transport capacity of 20 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 4 or more. No more than two units can be embarked within this building. |
| FACTION KEYWORDS: UNALIGNED, BROOD BROTHERS | |
| KEYWORDS (Gate Section): TERRAIN, OBSTACLES, BUILDING, IMPERIAL FORTRESS WALLS, GATE SECTION | |
| KEYWORDS (Gate Tower Section): TERRAIN, BUILDING, VEHICLE, TRANSPORT, IMPERIAL FORTRESS WALLS, GATE TOWER SECTION | |
| KEYWORDS (Tower Section): TERRAIN, BUILDING, VEHICLE, TRANSPORT, IMPERIAL FORTRESS WALLS, TOWER SECTION | |
| KEYWORDS (Wall Section): TERRAIN, OBSTACLES, BUILDING, IMPERIAL FORTRESS WALLS, WALL SECTION | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
750 Primaris Redoubt (base: Use model) |
|||||||||||
| 1 | 750 Primaris Redoubt |
- | - | 4+ | 8 | 8 | 20 | - | 10 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Battle cannon | ||||||
+20 Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast |
| Blast | ||||||
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+30 Twin heavy bolter | ||||||
+30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+30 Twin heavy flamer | ||||||
+30 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+40 Twin lascannon | ||||||
+40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+20 Primaris air defence missiles | ||||||
+20 Primaris air defence missiles | 48" | Heavy D3 | 8 | -2 | D3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
+30 Primaris castellan launcher | ||||||
+30 Primaris castellan launcher | 72" | Heavy 2D6 | 6 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
+25 Primaris Icarus lascannon | ||||||
+25 Primaris Icarus lascannon | 96" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
+100 Primaris Icarus quad lascannon | ||||||
+100 Primaris Icarus quad lascannon | 96" | Heavy 4 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
+30 Primaris quad gun | ||||||
+30 Primaris quad gun | 48" | Heavy 8 | 7 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
| Primaris Redoubt turbo-laser destructor | ||||||
| Primaris Redoubt turbo-laser destructor | 96" | Heavy 2D3 | 16 | -3 | 2D6 | Blast. Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to the normal damage. |
| Blast. Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to the normal damage. | ||||||
+40 Primaris vengeance launcher | ||||||
+40 Primaris vengeance launcher | 72" | Heavy 2D3 | 7 | -1 | 2 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with up to 4 heavy bolters. • This model can be equipped with one of the following: 1 Primaris air defence missiles; 1 battle cannon; 1 Primaris Icarus lascannon; 1 Primaris Icarus quad lascannon; 1 multi-melta; 1 Primaris quad gun; 1 twin heavy bolter; 1 twin heavy flamer; 1 twin lascannon; 1 Primaris castellan launcher; 1 Primaris vengeance launcher.
|
ABILITIES | |
ABILITIES |
Automated Weapons: In your Shooting phase, each time this model is selected to shoot, if no friendly units are embarked within it, you can only select one of the following targets for that weapon’s attacks:
Force Dome: This model has a 5+ invulnerable save. Wrecked: When this building is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. On any other result this building is wrecked; though the model counts as destroyed for all rules purposes do not remove the model from the battlefield. Instead, for the remainder of the battle it is treated as an Obstacle terrain feature with the following terrain traits:
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 15 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 4 or more. No more than two units can be embarked within this model. |
| FACTION KEYWORDS: UNALIGNED, BROOD BROTHERS | |
| KEYWORDS: TERRAIN, BUILDING, TITANIC, VEHICLE, TRANSPORT, PRIMARIS REDOUBT | |
Plasma pistol used in the following datasheets:
– may take Plasma pistol as an option.
|
Frag grenades used in the following datasheets:
Krak grenade used in the following datasheets:
The BROOD BROTHERS keyword is used in the following Astra Militarum datasheets:
So fanatically devoted are Genestealer Cultists that they would die for their masters.
Each time you fail a saving throw for a <CULT> CHARACTER model, and each time a <CULT> CHARACTER model suffers a mortal wound, before inflicting damage check to see if it is within 3" of any friendly <CULT> or BROOD BROTHERS units with this ability. If it is, you can select one of those units and roll a D6; on a 4+ you do not inflict any damage on the character, but one model in the selected unit (your choice) is slain. Otherwise, the character suffers damage as normal.The and INFANTRY keywords are used in the following Astra Militarum datasheets:
| ||||||||||||||
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The CATACHAN keyword is used in the following Astra Militarum datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The IMPERIUM keyword is used in the following Astra Militarum datasheets:
The ASTRA MILITARUM keyword is used in the following Astra Militarum datasheets:
The CATACHAN keyword is used in the following Astra Militarum datasheets:
The BROOD BROTHERS keyword is used in the following Astra Militarum datasheets:
The CHARACTER keyword is used in the following Astra Militarum datasheets:
The INFANTRY keyword is used in the following Astra Militarum datasheets:
The OFFICER keyword is used in the following Astra Militarum datasheets:
Bolt pistol used in the following datasheets:
– may take Bolt pistol as an option.Storm bolter used in the following datasheets:
– may take Storm bolter as an option.The COMMISSAR keyword is used in the following Astra Militarum datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The OFFICIO PREFECTUS keyword is used in the following Astra Militarum datasheets:
The COMMISSAR keyword is used in the following Astra Militarum datasheets:
1 Not included in Codex: Astra Militarum
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The keyword is used in the following Astra Militarum datasheets:
The COMPANY COMMANDER keyword is used in the following Astra Militarum datasheets:
Battle cannon used in the following datasheets:
Demolisher cannon used in the following datasheets:
Eradicator nova cannon used in the following datasheets:
Executioner plasma cannon used in the following datasheets:
Exterminator autocannon used in the following datasheets:
Heavy bolter used in the following datasheets:
– may take Heavy bolter as an option.Heavy flamer used in the following datasheets:
Plasma cannon used in the following datasheets:
Punisher gatling cannon used in the following datasheets:
Vanquisher battle cannon used in the following datasheets:
1 A vehicle cannot have both a heavy stubber and a storm bolter.
The LEMAN RUSS keyword is used in the following Astra Militarum datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The CADIAN keyword is used in the following Astra Militarum datasheets:
The CADIAN keyword is used in the following Astra Militarum datasheets:
The VEHICLE keyword is used in the following Astra Militarum datasheets:
The LEMAN RUSS keyword is used in the following Astra Militarum datasheets:
The TANK COMMANDER keyword is used in the following Astra Militarum datasheets:
Hot-shot laspistol used in the following datasheets:
Power sword used in the following datasheets:
– may take Power sword as an option.| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ||||||||||||||||||||||||
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
1 Not included in Codex: Astra Militarum
The LORD COMMISSAR keyword is used in the following Astra Militarum datasheets:
Force stave used in the following datasheets:
The ASTRA TELEPATHICA keyword is used in the following Astra Militarum datasheets:
The SCHOLASTICA PSYKANA keyword is used in the following Astra Militarum datasheets:
The PSYKER keyword is used in the following Astra Militarum datasheets:
The PRIMARIS PSYKER keyword is used in the following Astra Militarum datasheets:
Tempestus Command Rod used in the following datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
1 Not included in Codex: Astra Militarum
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The MILITARUM TEMPESTUS keyword is used in the following Astra Militarum datasheets:
The <TEMPESTUS REGIMENT> keyword is used in the following Astra Militarum datasheets:
The TEMPESTOR PRIME keyword is used in the following Astra Militarum datasheets:
The COMMISSAR keyword is used in the following Astra Militarum datasheets:
The datasheets using ASTRA MILITARUM and INFANTRY keywords can be found in the following Factions:
Imperium: Astra Militarum, Rogue Traders.The ASTRA MILITARUM and INFANTRY keywords are used in the following datasheets:
The GAUNT’S GHOSTS keyword is used in the following Astra Militarum datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The KRIEG keyword is used in the following Astra Militarum datasheets:
The DEATH KORPS MARSHAL keyword is used in the following Astra Militarum datasheets:
Death rider hunting lance used in the following datasheets:
Savage claws used in the following datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The CAVALRY keyword is used in the following Astra Militarum datasheets:
The CAVALRY keyword is used in the following Astra Militarum datasheets:
The DEATH RIDERS keyword is used in the following Astra Militarum datasheets:
Power axe used in the following datasheets:
– may take Power axe as an option.Power maul used in the following datasheets:
– may take Power maul as an option.1 Not included in Codex: Astra Militarum
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The DEATH KORPS MARSHAL KARIS VENNER keyword is used in the following Astra Militarum datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
Heavy stubber used in the following datasheets:
– may take Heavy stubber as an option.Hunter-killer missile used in the following datasheets:
– may take Hunter-killer missile as an option.The and VEHICLE keywords are used in the following Astra Militarum datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
1 ELYSIAN only.
The INFANTRY SQUAD keyword is used in the following Astra Militarum datasheets:
Grenade launcher used in the following datasheets:
– may take Grenade launcher as an option.Hot-shot lasgun used in the following datasheets:
Hot-shot volley gun used in the following datasheets:
Plasma gun used in the following datasheets:
– may take Plasma gun as an option.| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
1 Not included in Codex: Astra Militarum
The TEMPESTUS SCIONS keyword is used in the following Astra Militarum datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
1 ELYSIAN only.
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
1 Not included in Codex: Astra Militarum
1 ELYSIAN only.
Lasgun array used in the following datasheets:
The ASTRA MILITARUM and INFANTRY keywords are used in the following Astra Militarum datasheets:
The OGRYN keyword is used in the following Astra Militarum datasheets:
The TRANSPORT keyword is used in the following Astra Militarum datasheets:
The CHIMERA keyword is used in the following Astra Militarum datasheets:
The MILITARUM TEMPESTUS and INFANTRY keywords are used in the following Astra Militarum datasheets:
The OFFICIO PREFECTUS and INFANTRY keywords are used in the following Astra Militarum datasheets:
The BROOD BROTHERS, OFFICIO PREFECTUS and INFANTRY keywords are used in the following Astra Militarum datasheets:
The and ARTILLERY keywords are used in the following Astra Militarum datasheets:
Twin heavy bolter used in the following datasheets:
Grenadier gauntlet used in the following datasheets:
Bullgryn maul used in the following datasheets:
Frag bomb used in the following datasheets:
The MILITARUM AUXILLA keyword is used in the following Astra Militarum datasheets:
The OGRYN keyword is used in the following Astra Militarum datasheets:
Power fist used in the following datasheets:
– may take Power fist as an option.The CADIAN and OFFICER keywords are used in the following Astra Militarum datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The VETERANS keyword is used in the following Astra Militarum datasheets:
1 Not included in Codex: Astra Militarum
The ADEPTUS MINISTORUM keyword is used in the following Astra Militarum datasheets:
The CRUSADERS keyword is used in the following Astra Militarum datasheets:
The BASILISKS keyword is used in the following Astra Militarum datasheets:
The WYVERNS keyword is used in the following Astra Militarum datasheets:
The MANTICORE keyword is used in the following Astra Militarum datasheets:
The DEATHSTRIKE keyword is used in the following Astra Militarum datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The ADEPTUS MINISTORUM and INFANTRY keywords are used in the following Astra Militarum datasheets:
The MINISTORUM PRIEST keyword is used in the following Astra Militarum datasheets:
Ripper gun (shooting) used in the following datasheets:
Huge knife used in the following datasheets:
Ripper gun (melee) used in the following datasheets:
The ASTRA MILITARUM, INFANTRY and CHARACTER keywords are used in the following Astra Militarum datasheets:
The AERONAUTICA IMPERIALIS keyword is used in the following Astra Militarum datasheets:
The AERONAUTICA IMPERIALIS keyword is used in the following Astra Militarum datasheets:
1 Not included in Codex: Astra Militarum
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The PLATOON COMMANDER keyword is used in the following Astra Militarum datasheets:
Sniper rifle used in the following datasheets:
– may take Sniper rifle as an option.The RATLINGS keyword is used in the following Astra Militarum datasheets:
The TECH-PRIEST keyword is used in the following Astra Militarum datasheets:
The <FORGE WORLD> keyword is used in the following Astra Militarum datasheets:
1 ELYSIAN only.
The SPECIAL WEAPONS SQUAD keyword is used in the following Astra Militarum datasheets:
The ASTRA MILITARUM and VEHICLE keywords are used in the following Astra Militarum datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
1 Not included in Codex: Astra Militarum
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The datasheets using MINISTORUM PRIEST keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Astra Militarum, Rogue Traders.The MINISTORUM PRIEST keyword is used in the following datasheets:
The CRUSADER keyword is used in the following Astra Militarum datasheets:
Demolition charge used in the following datasheets:
The RATLING keyword is used in the following Astra Militarum datasheets:
The DEATH RIDERS and SQUADRON COMMANDER keywords are used in the following Astra Militarum datasheets:
The DEATH RIDERS and COMMAND SQUADRON keywords are used in the following Astra Militarum datasheets:
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
| ORDER | |
| Take Aim! | Even amid the clangorous din of battle, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. |
| First Rank,Fire! Second Rank, Fire! | By sheer weight of fire, the mortal soldiers of the Astra Militarum can annihilate whole armies of enemies. A good officer is quick to take advantage of this. All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. |
| Bring it Down! | Guided by the experienced eye of their leader, a squad is able to pinpoint an enemy’s weakest point, and in doing so fell the most terrifying enemies of the Imperium. Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. |
| Forwards, for the Emperor! | With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. The ordered unit can shoot this phase even if it Advanced in its Movement phase. |
| Get Back in the Fight! | To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities for troops to showcase their firing skills. The ordered unit can shoot this phase even if it Fell Back in its Movement phase. |
| Move! Move! Move! | When the needs of the battle dictate, soldiers can be ordered to march double-time, moving quickly to close range with the enemy or to secure an open flank. Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Fix Bayonets! | With a bellicose cry, troops can be ordered to descend upon their foe with close-quarter weaponry, stabbing, slashing and bludgeoning until they have secured victory for the Emperor. This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. |
The ELYSIAN keyword is used in the following Astra Militarum datasheets:
1 Not included in Codex: Astra Militarum
The KRIEG and INFANTRY keywords are used in the following Astra Militarum datasheets:
Missile launcher used in the following datasheets:
– may take Missile launcher as an option.Sentinel chainsaw used in the following datasheets:
Chem cannon used in the following datasheets:
Inferno cannon used in the following datasheets:
Melta cannon used in the following datasheets:
The HELLHOUNDS keyword is used in the following Astra Militarum datasheets:
Hunting lance used in the following datasheets:
Power lance used in the following datasheets:
The TALLARN keyword is used in the following Astra Militarum datasheets:
The TAUROS keyword is used in the following Astra Militarum datasheets:
Twin lascannon used in the following datasheets:
Hellstrike missiles used in the following datasheets:
Multiple rocket pod used in the following datasheets:
The AIRCRAFT keyword is used in the following Astra Militarum datasheets:
The FLY keyword is used in the following Astra Militarum datasheets:
The ELYSIAN and TAUROS keywords are used in the following Astra Militarum datasheets:
The ELYSIAN DROP SENTINELS keyword is used in the following Astra Militarum datasheets:
Earthshaker cannon used in the following datasheets:
The BASILISKS keyword is used in the following Astra Militarum datasheets:
Hydra quad autocannon used in the following datasheets:
The LEMAN RUSS BATTLE TANK keyword is used in the following Astra Militarum datasheets:
Storm eagle rockets used in the following datasheets:
The BASILISK keyword is used in the following Astra Militarum datasheets:
Medusa siege cannon used in the following datasheets:
The ASTRA MILITARUM and TRANSPORT keywords are used in the following Astra Militarum datasheets:
The ARTILLERY keyword is used in the following Astra Militarum datasheets:
The MALCADOR keyword is used in the following Astra Militarum datasheets:
The TITANIC keyword is used in the following Astra Militarum datasheets:
Twin heavy stubber used in the following datasheets:
The and SABRE WEAPONS BATTERY keywords are used in the following Astra Militarum datasheets:
Twin heavy flamer used in the following datasheets:
Adamantium tracks used in the following datasheets:
The datasheets using TITANIC keyword can be found in the following Factions:
Unaligned: Unaligned.The TITANIC keyword is used in the following datasheets:
The MACHARIUS keyword is used in the following Astra Militarum datasheets:
Marauder twin heavy bolter used in the following datasheets:
Heavy bomb used in the following datasheets:
The UNALIGNED keyword is used in the following Astra Militarum datasheets:
The TERRAIN keyword is used in the following Astra Militarum datasheets:
The BUILDING keyword is used in the following Astra Militarum datasheets: